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Cribbage Boards
CRIBBAGE

A GAME FOR 2, 3 OR 4 PLAYERS (Ages: 8 to Adult)


Cribbage is basically a two player game, but can be played with 4 players as teams of 2 players each. E. S. Lowe (A Milton Bradley Company) Derby Cribbage board has three tracks and allows the play of 3 players. This cut throat game for three is explained below.

TWO PLAYER GAME
OBJECT OF THE GAME
: To be the first to score 121 points by counting combinations of cards during "play," "hands," and "crib."
Cribbage requires a standard 52 card deck, with cards ranking from the King high to the Ace low.
The face cards have a value of 10, with the other cards tallied according to their number, down to the Ace which is one.

THE DEAL
In cutting for deal, the low card wins; and shuffles. After shuffling, the non-dealer cuts; the dealer unites the cards and deals one card at a time first to his opponent, then to himself alternately till each, has six cards. Each player studies his hand and then discards two of his six face down without his opponent seeing them. These four face down discards are placed together, forming an extra hand known as the ''CRIB." There are therefore three hands of four cards each for each deal. They are:

    1. The opponent's hand
    2. The dealer's hand
    3. The Crib
    The crib is counted by the dealer after each players hand has been played and counted.

STARTING THE GAME:
After discarding to the Crib the opponent cuts the pack and the dealer turns the top card of the lower packet face up on top of the whole pack. This card is called the "Start." It is not used in the play. It is counted with each hand and the crib after play is completed. If the "Start" is a Jack. the dealer pegs two holes on the board at once. and this must be done before the dealer plays his first card in order to be counted "Two for his heels."

PLAYING THE HANDS:
After cutting the "Start," the non-dealer plays any card from his hand, face up on the table, in front of himself, calling out the value of the card he plays.
The dealer then plays any card from his hand, face up on the table, in front of himself, calling out the sum of his opponent's card and the card he plays. The non-dealer then plays another card, calling out the sum of all cards that have been played and then the dealer plays in the same manner. Playing alternates until the sum of the cards played is 31 or until neither player can play without exceeding 31. Either player unable to play a card making the sum less than 31, says ''Go" and the other player must go on playing till he reaches 31 or until he cannot play a card making the sum less than 31. The player coming nearest 31 scores a "go" and may peg one hole on the board. If either player makes exactly 31 he pegs two holes on the board. After a "go" or after 31 has been reached, each player turns the cards he has played face down on the table in front of himself.
The player who has the next turn begins the play again and the play continues in the same manner till all of the cards (8) have been played. The "last card" played scores one point, but if the "last card" makes 31 two points only are pegged and there is no "last" in this case.

SCORING DURING PLAY:

NUMBERS REFER TO TABLE BELOW (28 k .GIF image)

(1) If either player plays a card making the sum of the cards played exactly 15, he calls out "fifteen two" and pegs two holes on his side of the board.
(2) Either player pegs two for 31 or (3) one for "go" or "last card."
Two, three or four cards played in succession, forming pairs, triplets or fours, entitle the player of the card completing a pair, triplet, or four to score. (5) Peg two holes for a "pair" (6) six holes for "three of a kind" and (7) twelve holes for "four of a kind."
If either player plays a card completing a sequence of three. four or five, etc., he calls out (8)"run of three" or (9) "run of four" or (10) "a run of five," etc., and may peg three, four or five, etc., holes on the board. The numbers in parentheses indicate the corresponding combinations in the table of combinations and their values, on the chart below.
Sequences or "runs" need not be in numerical order. For example, 9-7-6-8 or 6-7-8-9 are runs of four." Ace is always low and is one in sequence with 2, but not in sequence with King. A-2-3 Yes. Q-K-A No.
If a break in sequence is filled up, without the intervention of a card not in order, the player completing the sequence pegs one for each card in the sequence. For example:

Dealer example

In playing the cards, each player tries to peg as many points as possible, by making the combinations indicated in the table of scoring combinations.

SCORING OF HANDS:

After all of the cards have been played, the non-dealer places his hand face up on the table and counts his hand, together with the "start," first making as many of the scoring combinations as possible and then pegging the number of holes for their total value, counting aloud.
Then the dealer does the same, first with his hand and the "start" and then with the "Crib" and the "start." The non-dealer may win by scoring game, 121, before the dealer can count his hand or "Crib."
"Fifteens"' (1) in hands or "Crib" are counted by adding together all the different cards (including the "start"), the indices of which will make exactly fifteen, without using the same set of cards more than once. Tens or face cards are valued at ten each .

Matching cards ("Pairs" 5, 6, 7) are scored as in playing the hands.

"Sequences" (8, 9, 10) are counted as in playing, but with the additional provision that, if a sequence contains a pair such as 7-8-9-9, there are two sequences of three using two different combinations 7-8-9 and 7-8-9. (11) This is a double run of "three" with a "pair" and counts 8 points (3+3+2).
(12) A "double run of four" such as 5-7-4-7-6 ("start") has two "runs of four," 4-5-6-7 and 4-5-6-7 with a "pair" and counts 10 points (4+4+2).
(13) A "triple run of three" such as 4-2-2-2-3 (''start'') has three "runs of three" with three "pairs" and counts 15 points (3+3+3+2+2+2).
(14) A ''quadruple run of three, such as 4-3-3-2-2 ("start") has four "runs of three" with two ''pairs" and counts 16 points (3+3+3+3+2+2).
A "Flush" (15) in hand has four cards of the same suit and pegs 4.
(16) A hand or ''Crib'' containing four cards of the same suit as the ''Start" pegs 5.
"His Nob" (17): Jack of the same suit as the "start" in hand or in "Crib" counts "one for his nob.'
After the first hand, the deal alternates and the opponent of the first hand now becomes the dealer and has the "Crib." Play continues until one player first reaches 121 points and wins the game.

PLAYING LAST CARDS:
All cards must be played. If one player has played four cards and the other player has two cards left - for example, 8 and 7 - the latter must play them, calling "fifteen two" and ''last card." He then pegs 3.
Had the last two cards been a pair, 9 and 9, the player calls "eighteen for a pair" and "last card" and pegs 3.

THE "GO":
Two "ten cards" and a 4 are played making 24, and the dealer, having no card under 8, calls "go.'' If the non-dealer has a 7, he may play it, calling "31 two" and pegs 2. If the non-dealer has a 4, he may play it, making a "pair" and a "go" and pegging 3. If the non-dealer has 3 and 2, he plays them, making a "run of three" and a "go" and pegging 4. Dealer then plays remaining cards. No player may call a "go" unless he has a card or cards that will not come in under 31.

THE BOARD:
The Cribbage Board is placed horizontally between the two players. Each player uses two pegs moving one peg ahead of the other (like footsteps) as he counts his points. Each hole counts one point. Both players start at the same end of the board, moving their pegs up the outside row of 30 holes and then down the inside row of 30 holes The first player to do this twice, plus at least one extra point (121 or more) WINS THE GAME.
When more than one game is played, each player uses a third peg in one of the rows of 10 holes in the center of the board, pegging one hole for each game he wins. When a winner reaches 121 before his opponent reaches 61 points this is called "Lurch" and the winner may peg 2 game holes.
E. S. Lowe's standard board and their folding board are pegged as above. Lowe's E1505 deluxe board is a continuous track from start to finish, as is their Derby Cribbage with 3 tracks.

THREE PLAYER GAME -back to top-
E. S. Lowe's Derby Cribbage board is used when playing with two or three players. Each player uses a track. Once around from start to finish is the game.
The basic game play and scoring is the same as in the two player game with the following exceptions.
Each player is dealt 5 cards and one card is dealt to the "Crib"' Each player discards one card to the "Crib." The player to the left of the dealer cuts the deck for the "starter" and leads first. Play continues clockwise.
When one player calls "go," the other two must play in turn as many cards as they are able.
The player to the left of the dealer scores his hand first, then the next player and finally the dealer's hand and dealer's crib.

FOUR PLAYER GAME
The game is played in two partnerships. Partners sit opposite one another. Each player is dealt 5 cards and discards one to the "Crib." The player to the left of the dealer cuts the deck for the "starter" and plays first. When one player calls "Go" the others must play in turn. Dealer partnership counts their hands last and they also count the "Crib"
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©1975 By Milton Bradley Co. under Berne & Universal Copyright Conventions. Made in U.S.A.
Model 1503 LOWE'S Model 1503 Standard Cribbage Board




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Cribbage