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OBJECT...The object of the game is to become the wealthiest
player through buying, renting and selling property.
EQUIPMENT...The equipment consists of a board, 2 dice, tokens
32 houses and 12 hotels. There are Chance and Community Chest
cards, a Title Deed card for each property and play money.
PREPARATION...Place the board on a table and put the Chance and
Community Chest cards face-down on their allotted spaces on the
board. Each player chooses one token to represent him on his
travels around the board.
Each player is given $1500 divided as follows:
2 each of $500's, $100's and $50's; 6-$20's; 5 each of $10's,
$5's and $1's.
All remaining money and other equipment
go to the Bank.
BANKER...Select as Banker a player who will also make a
good Auctioneer. If the Banker plays in the game, he must keep
his personal funds separate from those of the Bank. When more
than five persons play, the Banker may elect to act only as Banker
and Auctioneer.
THE BANK...Besides the Bank's money, the Bank holds the Title
Deed cards and houses and hotels prior to purchase and use by
the players. The Bank pays salaries and bonuses. It sells and
auctions properties and hands out their proper Title Deed cards;
it sells houses and hotels to the players and loans money when
required on mortgages.
The Bank collects all taxes, fines, loans
and interest, and the price of all properties which it sells
and auctions.
The Bank never "goes broke".
If the Bank runs out of money it may issue as much more as may
be needed by merely writing on any ordinary paper.
THE PLAY... Starting with the Banker, each player in turn
throws the dice. The player with the highest total starts the
play. He places his token on the corner marked "GO",
throws the 2 dice and moves his token in the direction of the
arrow the number of spaces indicated by the dice. After he has
completed his play, the turn to play passes to the left. The
tokens remain on the spaces occupied and proceed from that point
on the player's next turn. Two or more tokens may rest on the
same space at the same time.
According to the space which his token
reaches, a player may be entitled to buy real estate or other
properties, -or be obliged to pay rent, pay taxes, draw a Chance
or Community Chest card, "Go to Jail", etc.
If a player throws doubles he moves his
token as usual the sum of the two dice and is subject to any
privileges or penalties pertaining to the space on which he lands.
Retaining the dice, he throws again and moves his token as before.
If a player throws doubles three times in succession, he moves
his token immediately to the space marked "In Jail"
(see JAIL).
"GO"...Each time a player's token lands on or passes over
"GO", whether by throw of the dice or by drawing a
card, the Banker pays him $200 salary.
However, $200 is paid only once each time
around the board. If a player, passing "GO" on the
throw of the dice, lands 2 spaces beyond it on "Community
Chest", or 7 spaces beyond it on "Chance", and
draws the card "Advance to GO", he collects $200 for
passing "GO" the first time and another $200 for reaching
it the second time by instructions on the card.
BUYING
PROPERTY...Whenever a player lands
on an unowned property he may buy that property from the Bank
at its printed price. He receives the Title Deed card showing
ownership and places it face-up in front of him.
If he does not wish to buy the property
it is sold at auction by the Banker to the highest bidder. The
buyer pays to the Bank the amount of the bid in cash and receives
the Title Deed card for that property. Any player, including
the one who declined the option of buying it at the printed price,
may bid. Bidding may start at any price.
PAYING RENT...When a player lands on property owned by another
player the owner collects rent from him in accordance with the
list printed on the Title Deed card applying to it.
If the property is mortgaged, no rent can
be collected. When a property is mortgaged its Title Deed card
is placed face-down in front of the owner.
It is an advantage to hold all the Title
Deeds in a color-group (i.e.: Boardwalk and Park Place, - or
Connecticut, Vermont and Oriental Avenues) because the owner
may then charge double rent for unimproved properties in that
color-group. This rule applies to unmortgaged properties even
if another property in that color-group is mortgaged.
It is even more of an advantage to have
houses or hotels on properties because rents are much higher
than for unimproved properties.
The owner may not collect his rent if he
fails to ask for it before the second player following throws
the dice.
"CHANCE"
and "COMMUNITY CHEST"...When
a player lands on either of these spaces he takes the top card
from the deck indicated, follows the instructions and returns
the card face-down to the bottom of the deck.
The "Get Out of Jail Free" card
is held until used and then returned to the bottom of the deck.
If the player who draws it does not wish to use it he may sell
it, at any time, to another player at a price agreeable to both.
"INCOME
TAX"...When a player lands
on "Income Tax" he has two options: he may estimate
his tax at $200 and pay the Bank, or he may pay 10% of his total
worth to the Bank. His total worth is all his cash on hand, printed
prices of mortgaged and unmortgaged properties and cost price
of all buildings he owns.
The player must decide which option he
will take before he adds up his total worth.
JAIL...A player lands in Jail when. . . (1.) his token
lands on the space marked "Go to Jail"; (2.) he draws
a card marked "Go to Jail"; (3.) he throws doubles
three times in succession.
When a player is sent to Jail he cannot
collect $200 salary in that move since, regardless of where his
token is on the board, he must move it directly into Jail. A
player's turn ends when he is sent to Jail.
If a player is not "sent to Jail"
but in the ordinary course of play lands on that space, he is
"Just Visiting", incurs no penalty, and moves ahead
in the usual manner on his next turn.
A player gets out of Jail by... (1.) throwing
doubles on any of his next three turns. If he succeeds in doing
this he immediately moves forward the number of spaces shown
by his doubles throw. Even though he has thrown doubles he does
not take another turn; (2.) using the "Get Out of Jail
Free" card if he has it; (3.) purchasing the "Get Out
of Jail Free" card from another player and playing it; (4.)
paying a fine of $50 before he rolls the dice on either of his
next two turns
If the player does not throw doubles by
his third turn he must pay
the $50 fine. He then gets out
of Jail and immediately moves forward the number of spaces shown
by his throw.
Even though he is in Jail, a player may
buy or sell property, buy or sell houses and hotels and collect
rents.
FREE PARKING...A player landing on this space does not receive
any money, property or reward of any kind. This is just a "free"
resting place.
This is for informational purposes for those who have lost their
instructions or who would be interested in knowing how to play
before purchasing the game. The average price in the U.S. is $15.00.
I did not write them, I only did the HTML.
HOUSES...When a player owns all the properties in a color­group
he may buy houses from the Bank and erect them on those properties.
If he buys one house, he may put it on
any one of those properties. The next house he buys must be erected
on one of the unimproved properties of this or any other complete
color-group he may own.
The price he must pay the Bank for each
house is shown on his Title Deed card for the property on which
he erects the house.
The owner can still collect double rent
from an opponent who lands on the unimproved properties of his
complete color-group.
Following the above rules, a player may
buy and erect at any time as many houses as his judgment and
financial standing will allow. But he must build evenly (i.e.:
he cannot erect more than one house on any one property of any
color-group until he has built one house on every property of
that group. He may then begin on the second row of houses, and
so on, up to a limit of four houses to a property. For example,
he cannot build three houses on one property if he has only one
house on another property of that group.).
As a player builds evenly, he must also
break down evenly if he sells houses back to the Bank (SEE SELLING PROPERTY).
HOTELS...When a player has four houses on each property
of a complete color-group, he may buy a hotel from the Bank and
erect it on any property of that color-group. He returns the
four houses from that property to the Bank and pays the price
for the hotel as shown on the Title Deed card. Only one hotel
may be erected on any one property.
BUILDING
SHORTAGE...When the Bank has no
houses to sell, players wishing to build must wait for some player
to turn back or to sell his houses to the Bank before building.
If there are a limited number of houses and hotels available,
and two or more players wish to buy more than the Bank has, the
houses or hotels must be sold at auction to the highest bidder.
SELLING
PROPERTY... Unimproved properties,
railroads and utilities (but not buildings) may be sold to any
player as a private transaction for any amount that the owner
can get. However, no property can be sold to another player if
buildings are standing on any properties of that color-group.
Any buildings so located must be sold back to the Bank before
the owner can sell any property of that color-group.
Houses and hotels may be sold back to the
Bank at any time for one-half the price paid for them.
All houses on one color-group must be sold
one by one, evenly, in reverse of the manner in which they were
erected.
All hotels on one color-group may be sold
at once. Or they may be sold one house at a time (one
hotel equals five houses), evenly, in reverse of the manner in
which they were erected.
MORTGAGES...Unimproved properties can be mortgaged through
the Bank at any time. Before an improved property can be mortgaged
all the buildings on all the properties of its color-group must
be sold back to the Bank at half price. The mortgage value is
printed on each Title Deed card.
No rent can be collected on mortgaged properties
or utilities, but rent can be collected on unmortgaged properties
in the same group.
In order to lift the mortgage, the owner
must pay the Bank the amount of the mortgage plus 10%
interest. When all the properties of a color-group are no longer
mortgaged the owner may begin to buy back houses at full price.
The player who mortgages property retains
possession of it and no other player may secure it by lifting
the mortgage from the Bank. However, the owner may sell this
mortgaged property to another player at any agreed price. The
new owner may lift the mortgage at once, if he wishes, by paying
off the mortgage plus 10% interest to the Bank. If he does not
lift the mortgage at once he must pay the Bank 10% interest when
he buys the property and if he lifts the mortgage later he must
pay an additional 10% interest as well as the amount of
the mortgage to the Bank.
BANKRUPTCY...A player is bankrupt when he owes more than he
can pay either to another player or to the Bank. If his debt
is to another player, he must turn over to that player all that
he has of value and retire from the game. In making this settlement,
if he owns houses or hotels, he must return these to the Bank
in exchange for money to the extent of one-half the amount paid
for them and this cash is given to the creditor. If he has mortgaged
property he also turns this property over to his creditor but
the new owner must at once pay the Bank the amount of interest
on the loan, which is 10% of the value of the property. After
the new owner does this, he may, at his option, pay the principal
or hold the property until some later turn at which time he may
lift the mortgage. If he holds property in this way until a later
turn, he must pay the interest again when he lifts the mortgage.
Should a player owe the Bank, instead of
another player, more than he can pay (because of taxes or penalties)
even by selling his buildings and mortgaging property, he must
turn over all his assets to the Bank. In this case, the Bank
immediately sells by auction all property so taken, except buildings.
A bankrupt player must immediately retire from the game. The
last player left in the game wins.
MISCELLANEOUS...Money can only be loaned to a player by the Bank
and then only by mortgaging property. No player may borrow from
or lend money to another player.
RULES for a SHORT
GAME (60 to 90 minutes of fun) There are three differences
in rules for this "Short Game".
1. During PREPARATION for play the
Banker shuffles the pack of Title Deed cards. The pack is then
cut by the player at his left and the Banker deals, one at a
time, two Title Deed cards to each player; including himself
if he both plays and acts as Banker. Players receiving Title
Deed cards must immediately pay the Bank the printed price of
each of the two properties thus acquired. The play then commences
as in the regular game.
2. In this short game it is only necessary
to have three houses (instead of four) on each lot of a complete
color-group before the player may buy a hotel.
Rent received for a hotel remains the same
as in the regular game.
The turn-in value of a hotel is still one-half
the purchase price, which in this game is one house less than
in the regular game.
3. END OF GAME. The first player
to go bankrupt retires from the game as in the regular game.
However, when the second bankruptcy occurs the game ends. Play
immediately ceases with the bankrupt player turning over to his
creditor all that he has of value, including buildings and any
other properties-whether the creditor happens to be a rival player
or the Bank.
Each remaining player then values his property
and cash on hand (2.) lots, utilities and railroads owned by
him at the price printed on the board; (3.) any mortgaged property
owned by him at one-half price printed on the board; (4.) houses,
valued at purchase price; (5.) hotels, valued at the purchase
price including the value of the three houses turned in.
RICHEST PLAYER WINS!
ANOTHER GOOD SHORT GAME
TIME LIMIT
GAME... Before starting, agree
upon a definite hour of termination richest player then winning.
Before starting the game, Title Deed cards are shuffled and cut,
and Banker deals two Title Deeds to each player. Players immediately
pay the Bank the price of property dealt to them. |