|| Back to Central Connector |||Back to Game Rules|
Instructions - 2 to 6 players
Contents: Gameboard, die, 24 marbles (4 each of 6 colors)
Be first to move all four of your marbles around the board from BASE to HOME. You dont have to "aggravate" the other players to win-but it sure helps!
1. Each player chooses a set of 4 matching colored marbles and places them in the BASE row that matches his or her color.
2. Each player rolls the die. The player rolling the highest number goes first. Play passes to the left.
HOW TO PLAY
On a turn, roll the die once and try to move a marble. Anytime you roll a 6, take an extra turn.
Start a Marble First
Before any marble can be moved around the board, it must be moved from the BASE row and entered into the START hole. You can "start a marble on a die roll of 1 or 6 only. Once a marble is in START, it can be moved on your next turn.
Moving Your Marbles
Once a marble has been "started," it is moved clockwise along the gamepath holes the number shown on your die roll. Count each hole, whether it is empty or occupied by an opponent.
Once you have one or more marbles on the gamepath, when you roll 1 or 6, you have the option of entering a new marble into the START hole or moving a marble on the path the number of holes shown on your die roll. NOTE: When one of your marbles is sitting in the START hole, you cannot move a new marble into that space.
You can jump over or land on an opponents marble (see "Getting Aggravated" for details.)
You cannot jump over or land on your own marbles. If one of your marbles is keeping you from moving another marble the full count on the die, then you cannot move that blocked marble.
If an opponent lands on one of your marbles by exact count, your marble is "aggravated" and must immediately return to your BASE row. Your opponents marble then occupies the hole given up by you. Marbles can be "aggravated" anywhere on the board except in their BASE or HOME positions.
If your marble has been "aggravated" and returned to BASE, it can be moved back into the START hole on your turn by rolling 1 or 6 as explained previously.
NOTE: If an opponents marble is in your START hole when you roll 1 or 6, you can move one of your marbles from your BASE into START. Simply "aggravate" your opponents marble and send it back to its BASE.
Star Hole Shortcut: Whenever a marble lands in a Star hole by exact count, it can be moved clockwise around the Star holes on your next turn. Move the marble the number of holes allowed by your die roll.
Exit the Star holes onto the path that leads to your HOME area.
Then continue moving down the path by the remaining count on your
die roll. (You can also exit from an earlier Star hole if you
Center Hole Shortcut: The hole in the center of the
gameboard id a super shortcut. You can move into the Center hole
only by exact count on the die. (You can move into the Center
hole from a Star hole only by rolling a 1.) Once you move into
the Center hole, the only way out is to roll a 1 on a future turn.
Exit the Center hole onto the Star hole closest to the path that
leads to your HOME area. (You can also exit to any other star
hole if you wish.)
Shortcuts are optional. Theyre great because they shorten the time it takes to move around the board. But be careful! Opponents can "aggravate" your marble in the Center or Star holes! Keep this in mind whenever you take a shortcut!
Getting Home Safe
Enter into any of the 4 holes in HOME by exact count. Remember, you cannot jump over your own marbles, so keep this in mind as you try to move each marble into HOME. If your die roll gives you to many moves to get into your HOME area by exact count, you cannot move that marble. Try to move one of your other marbles instead. If you do not have any other marbles still in play, your turn is over.
WINNING THE GAME
Be the first to move all 4 of your marbles into your HOME area to win!
Your partner will play opposite you on the board. Game play is similar to individual play except for the following:
1. You can jump over your partners marbles. If you land
on one of your partners by exact count, you must "aggravate"
it by sending it back to BASE.
2. If all of your marbles are HOME safe, you still continue to roll the die in turn. Your partner then moves his or her marble(s) the number of spaces you roll. The first partnership to get all of its marbles HOME wins the game.
Each team consists of three players. Team members are seated alternately around the board. The game is played as in partnership play except for the following:
1. A player with all marbles HOME safe continues to roll the die in turn. If both of his or her teammates are still on the board, the player must declare, before rolling the die, which teammate is to use the number he or she rolls.
2. When the marbles of two team members are HOME safe, both these players roll the die in turn. The team member still on the board moves his or her remaining marble(s) according to the numbers rolled.
The first team to get all of its marbles HOME wins the game.
©1977, 1982, 1987, 1989 Milton Bradley Company.
All Rights Reserved. 4058
|| Back to Central Connector |||Back to Game Rules ||