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Easy Money Trading Game Rules And Instructions - How To Play

The Greatest of All Trading Games!
Reg. U.S. Pat. Off. U.S. Patent 1,509,312U.S. Patent 2,026,082Des. Pat. 99,741Other Patents Applied For

Involving Buying and SellingBuilding, Borrowing Banking and Mortgaging


The EQUIPMENT for EASY MONEY consists of: The Board, Two Dice, Houses (in colors), Playing Piecesreferred to in the directions as "MEN," and liberal supply of Script Money.

Read Carefully, Learn the Board, and You Learn the Game
The playing board is divided into 48 spaces. Of these, 22 are Properties (Streets, Avenues, and Roads); 5 are Utilities; 3 are Public Buildings; 1 is City Hospital; 17 are Legend Spaces.

PROPERTY SPACES (Streets, Avenues, and Roads)
Building Cost.
The number with the letter "B" (as B110) is the cost of a Property with one house. The first player to land there can buy it for this price. Each additional house, built on the property, costs the same amount.
Mortgage Value. The number with the letter "M" (as M180) is the amount of money the owner receives if he mortgages a property.
Rents. The column of numbers on the right side of the property shows the rent a player landing there pays the owner. The smallest amount is paid for one house. The higher amounts are paid for additional houses. The number below the picture is the rent paid on five houses, which represents a subdivision.

These are Airdale Bus Line, L.M. Navigation Co., L.M. Telephone Company, Interurban Transit Company, and Associated Airways. Each of these spaces bears a legend showing the rent a player landing on it pays the owner. Utilities have no mortgage value.

These are Waldorf Hotel, Black Kat Night Club, and Majestic Theatre. Each bears a legend showing the rent a player landing on it pays the owner.
Mortgage Value. Public Buildings may be mortgaged like Properties (as M300).

The money paid by players landing on Airplane Crash and Auto Accident is placed on the Hospital space. Any player landing there collects all the money. If there is none, he collects nothing. Money paid the Hospital while a man rests there is collected by the next player stopping there. The City Hospital is neither sold nor owned by any player

Bingo Game, United Trust Co., Real Estate Tax, etc. Each bears a legend showing an amount a player landing there "Wins", "Loses", "Takes", "Pays", or "Gives." This money is paid to, or taken from the Bank. These spaces are neither sold nor owned by any player.
Red Traffic Light is a double space. Players landing on either section of it pay no traffic fine.
Bonus. Each time a player moves completely around the board, crossing or landing on the BONUS space, he collects $250 from the Bank.


The pack is shuffled and placed face down on the table.
Doubles. When a player throws doubles with the dice, he draws the top card from the pack and follows the instructions on it before moving his man. This is done even though it its the first throw of the game. If the card orders him to move his man, he does so, pays the rent and his turn is ended. If it orders him to "Take" or "Pay" he does this, then moves his man, completing his play as usual.
Special Exemption Card. Player drawing this card keeps it and is free from paying all taxes and traffic fines. It may be sold to any player at any time. When all the cards are drawn, they are re-shuffled and returned to play, with the exception of the Special Exemption Card.

The Agent keeps the colored houses for the Bank, giving one to a player buying a Property, Utility, Public Building, or House. A House should match the color of the playing piece or "Man" to show ownership of the space it rests on. Each player uses a colored "Man" to move on the board. Each player throws the dice in turn. The total of their upper faces shows the number of spaces a "Man" is moved.

The Agent

Appoint one player as "Agent" to handle all money and houses for the Bank. He also acts as referee in case of disputes. He plays the game the same as other players.
TO Start, the Agent gives each player a "Man" and $2000 in Easy Money as follows: five $1's, seven $5's, two $10's, seven $20's, two $50's, seven $100's, and two $500's.
The balance of the money remains in the Bank.

All players, in turn, throw the dice. Highest throw plays first. First player throws the dice again. Counting the "Start" space as one, he moves in the direction of the arrow the number of spaces equal to the throw of the dice. The next player to the left, and so on, plays after the first player has finished his turn.

When a "Man" lands on unowned property, that player can buy it at the printed price (as B110). If he does not wish to buy, or cannot (see rule on Owning Property), the Agent auctions it to the highest bidder after announcing its name, building cost, and rent schedule. (Player who refused to buy this property, causing it to be auctioned, cannot bid on it). If there is only one player qualified to Bid, the property is not auctioned, but sold to that player for the "B" price.
The Buyer pays the Bank. The Agent gives him a house of his color to place on this property beside the lowest figure in the rent column. Now every player landing there pays the owner this rent.

When a "Man" lands on one of these unowned spaces, the Agent offers it at auction to all players.
The Highest Bidder is declared the owner and pays the Bank the price bid. The Agent gives him a house of his color to place on the space to mark his ownership. Now every player landing there pays the owner the designated rent.

A "Man" sent to the Club by a Give and Take card before it is auctioned does not pay rent, but the Club is put up for auction at once, as above.

When a player lands on Bingo Game, United Trust Company, Real Estate Tax, etc., the player pays to, or receives from the Bank the amount printed on the space. The Agent oversees this play as well as watching the City Hospital's money, making sure it is paid when players land on Plane or Auto accident spaces.

When a player has purchased one property, he must buy his next property on another side of the board.
The Rule is "A player cannot buy more than one property on the same side of the board, nor can he have more than one house on a property until he first owns four properties, one on each of the four sides of the board.
Player owning Four Properties, one on each of the four sides of the board, may buy more property on any side of the board, and build additional houses on property already owned.
Utilities and Public Buildings may be owned on any side of the board as they have no relation to the property Rule of Four.

To collect more rent, a player in his turn may buy additional houses for his properties. He buys them from the Bank at the "B" price (as B110) placing them beside the next higher figure in the rent column. A player building his fifth house completes a subdivision. He placed the fifth house on the picture, returning the other houses to the Bank. Now every player landing there pays the owner the rent printed below the house. This is the highest rent paid on a property.

When a players "Man," in moving around the board, lands on an opponent's Property, Utility, or Public Building, he pays the rent to the owner. A player's "Man" landing on his own buildings pays nothing.

If a player needs money to make payments, he may sell any of his holdings to any player at any time.

A player may borrow money from the Bank in his turn by mortgaging any of his properties or Public Buildings (Utilities cannot be mortgaged). Mortgage value (as M180) is the amount the Bank lends him, regardless of the number of houses he has on property. Stand houses on end to show that property is mortgaged. No rents are paid or houses build on mortgaged property.
To Lift a Mortgage, the player repays the loan to the Bank plus 10% for interest.
Mortgaged Holdings may be re-sold to any player at any time. The new owner must pay off the mortgage plus the interest before he can collect rents or build houses.

Houses are build and holding mortgaged only in a player's turn, either before or after the dice are thrown.

When one player does not have enough money to pay his rents or make other payments, and has sold or mortgaged all his holdings, he is declared bankrupt, and the game ends. Now each player counts his money, adding to it the value of his holdings. Player with the largest total wins the game.
Breaking the Bank. Should the Bank run out of money, the game ends. Player with the largest total wins the game.

Property values are scored by multiplying the building cost of a Property by the number of houses on it. Utilities and Public Buildings are valued at 3 times their rental value. The Waldorf Hotel is valued at $150. Mortgaged holdings are not scored as the owner received money when the property was mortgaged.

May be enjoyed by any number of players using buttons, chips, or any other small pieces for additional men, with this change: Property may be bought anywhere on the board, and houses built at once, because the rule for owning four properties, one on each side of the board, is dropped.
Note: The above may be applied to a game for any number of players if all agree to it.

MILTON BRADLEY COMPANY, Springfield, Massachusetts
Makers of the World's Best Games"
Try These Other Famous Milton Bradley Games:
· CHUTES AND LADDERS-Ages 4 to 10 · GO TO THE HEAD OF THE CLASS-Ages 8 to Adult · UNCLE WIGGILY-Ages 5 to 9 · GAME OF THE STATES-Ages 7 to Adult

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Easy Money Trading Game Rules And Instructions