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Marbles are a great way to enjoy many different types of games. They have been around for many years and have been providing people with entertainment since people started playing games. You can use them as place holders or to shoot at one another. Playing games where you have to shoot the marbles is great for hand eye corrdination. So take put down the handheld game for a minute and pick up some marbles. One of the great things about marbles is that you can use them for so many different games. So whether you are just wanting to play a game by yourself or you have a lot of friends around that you want to include, you can pretty much always find a game that will work. There is a game for everyone from toddlers to the elderly, and if they don’t already know how to play, most marble games are going to be very easy for anyone to learn to play.

Any game of marbles will be listed online. You may not know how to play all the different games but you shouldn’t let that stop you. You can find the rules and then enjoy your marbles with a whole new game. In many games the winner gets to keep all the marbles or choose which ones they want. You may want to keep this in mind and not use your favorite marbles that you wouldn’t want to lose.

Listed below are some of the more popular marble games that you might be interested in. They also make great gifts and you can even have someone else gift wrap it for you. It’s that simple. So grab some friends and enjoy.

**ARCHBOARD **(or Bridgeboard) For this game a piece of
board is required with 7 or 9 arches cut in it. The central arch
is numbered 0 and the other arches icrease in value to the outside
of the board, i.e. 3, 2, 1, 0,1, 2, 3. One player is made bridgekeeper,
the others shoot marbles at the arches from a distance of 4' to
5' (1 .5m). Those that fail to pass through an arch are taken
by the bridgekeeper. For every successful shot the bridgekeeper
must pay the shooter the corresponding number of marbles, the
same size as the one shot, to the number written above the arch
through which his marble passed. A marble passing through the
center arch marked 0 is returned to the shooter with no reward.
Every player should take his turn at keeping the bridge.

**BOUNCE ABOUT **This game, for two to four players, is
played by throwing marbles and not shooting them. Medium sized
marbles are best suited for the game and are called 'BOUNCERS'.
The first player throws his bouncer forward about 5' (1.5m). The
second player throws his to try and hit it. The third player throws
to try and hit either one on the ground and so on. If a bouncer
is hit the owner must pay the successful thrower one marble. Bouncers
are generally not forfeited.

**BOUNCE EYE **A circle 1' (30cm) in diameter is marked
on the ground. Each player puts one marble in a pool in the center
of the circle. The players take it in turns to stand over the
circle and drop a marble from eye level into the pool of marbles.
Any marbles knocked out of the ring become the property of the
player. If a player fails to capture any marbles with a drop,
that marble he has dropped remains in the pool. The game continues
until the pool is dry.

**CONQUEROR **This game is similar to BOUNCE ABOUT but the
marbles are shot and any size of marbles may be used and by any
number of players. An order of play is decided. The first player
throws forward a marble to whatever distance he chooses. He will
generally choose the distance at which he personally shoots with
the greatest accuracy. The next player then shoots at this marble.
If he hits it he captures it and it becomes his property. He then
throws out a new marble to restart the game. If he MISSES it however,
his marble remains in the field. The third player then shoots
at either Marble capturing whatever he hits, but leaving his marble
in the field if he misses. If a marble is shot with force and
bounces off several marbles in the field, then all those hit are
captured. In this game there are no niceties. If a player shoots
with a rare and expensive ALLEY he may have the advantage of accuracy
over the other players, but stands to lose his ALLEY to another
player should he ever miss.

**DIE SHOT **A die is balanced on a marble which has been
ground down slightly for stability. As in Archboard, players take
it in turns to be the keeper of the die. Any player wishing to
have a shot pays the keeper one marble. He then shoots at the
target from a predetermined distance. He must pay one marble for
each shot he makes. If a player knocks the die off the marble
with his shot, he receives from the keeper the number of marbles
corresponding to the number shown uppermost on the die.

**DOBBLERS **A game for any small number of players. Each
player contributes one or more marbles to a straight line of marbles
spaced so that there is room for two marbles to pass through the
gaps. Each player then shoots in turn and may keep any marbles
he hits. The players TAW remains where it lies at the end of his
turn and subsequent turns are played from where the TAW lies.
A player whose TAW is hit by another TAW must add one marble to
the line.

**EGGS IN THE BUSH **This is a guessing game which requires
no skill but is nevertheless entertaining. A player picks up a
number of marbles with one hand and asks the other players to
guess the number. Those guessing correctly are paid that number
of marbles by the questioner. Those guessing incorrectly must
pay the questioner the difference between the number guessed and
the number actually held. Players take turns to be the questioner.

**HANDERS **(or Tip-Shears) A game of chance for several
players which requires little skill. A hole 3" (8cms) wide
is made about 1' (30cms) from a wall. Each player throws a marble
at the hole, from a predetermined spot, to decide the order of
play. The person whose marble is closest to the hole starts, the
second closest goes second, etc.. Each player then contributes
two marbles to the first player who throws them all at the hole.
Any marbles that go in the hole are pocketed by the thrower. This
does not apply to those that have rebounded off the wall, which
remain in play. Those remaining are handed to the second player
who makes his throw, and so play continues. When the marbles are
exhausted a new contribution is made by all and the second player
in the first round starts the second round. All players should
have a turn at the first throw of a round.

**HUNDREDS **A game for two players. Draw a small circle
or make a small hole a suitable distance from the shooting spot.
Both players shoot a marble towards the circle. If both or neither
marble stops within the circle both players shoot again. If, however
only one players marble stops within the circle, that player scores
1 points and goes on shooting, scoring 10 points each time his
marble stops in the circle. This continues until he has scored
100 or until he misses. When he misses, the turn passes to his
opponent who shoots and scores until he misses. The first player
to reach 100 points is the winner and the loser hands over a predetermined
number of marbles.

**INCREASE POUND **A game for several players. Two circles
are drawn. One circle 8" (20cms) in diameter known as the
pound and around it another of 11" (3.5m) diameter called
the 'bar'. Each player puts one or more marbles into the pound.
The first player shoots a TAW, from any point on the bar, at the
marbles in the pound. Any marbles he knocks out of the pound become
his property. If he fails to capture even one marble, his TAW
remains where it stops, even if that is with in the bar and outside
the pound. If it stops within the pound it must be lifted and
a marble paid to the pound. Subsequent players may shoot at the
pound or at an opponents TAW. If a TAW is struck by another TAW
the owner of the struck TAW must pay one marble to the pound.
As well as this fine, the owner of the struck TAW must give any
marbles he has captured so far in the game to the owner of the
shot TAW that struck his TAW.

**LAG OUT **An order of play is decided by any number of
players. Each player in turn throws a marble at a wall so as to
make it rebound. the marbles are left where they fall until one
player's marble rebounds and lands on another. That player then
claims all the marbles on the-floor and play is restarted.

**LONG TAW **For two players. Each player contributes a
marble and these are placed approximately 6' (2m) apart. The players
withdraw a further 6' and the first player shoots his TAW at the
first marble. If he hits it he pockets it and shoots at the second
marble. If he hits that, he wins the round and the game starts
again. If he fails to win the round outright the opponent shoots
at the marbles and at the TAW. If the marbles are hit the result
is as described for the first player. If he hits the TAW he captures
whatever is on the ground.

**ODDS or EVEN **A guessing game similar to Eggs in the
Bush except that one has to guess whether there are an odd or
even number of marbles in the hand of the questioner. Those who
guess correctly receive a marble, those who are incorrect give
one to the questioner. Each player takes it in turn to ask the
question.

**ONE STEP **This game is played like Dobblers except that
a player takes one step and throws his TAW from a standing position
when making his first shot. Subsequent throws are also made from
the standing position but without taking a step. A successful
,throw entitles the player to another throw from the spot where
the TAW lies.

**PICKING PLUMS **For a small number of players. A straight
line is drawn on the ground and each player contributes one or
more marbles, which are placed in a row on the line about 2 marbles
widths apart. Another parallel line is then drawn about 6' (2m)
away. Players stand behind this second line and take it in turns
to shoot at the line of marbles (plums). A shot which knocks a
plum out of line entitles the player to the plum, but not to a
second shot. Play continues until all plums are picked.

**PYRAMID **As in Archboard and Die Shot, someone has to
be the keeper of the pyramid. This person draws a circle approximately
1' (30cms) in diameter and places three marbles on top of these
three to form a pyramid. The keeper then charges the players a
marble for each shot at the pyramid. Any marbles knocked out of
the ring becomes the property of the shooter and the pyramid has
to be rebuilt by the keeper using his own marbles.

**RING TAW **This is one of the best known and most popular
of all marble games for a group of players. As with 'INCREASE
POUND', two circles are drawn on the ground. The inner circle
should be about 1' (30cms) in diameter, the outer should be about
7' (2m) diameter. Each player puts an agreed number of marbles
into the inner ring. The order of play is decided and the players
take turns to shoot their TAW from any point on the outer ring,
at the marbles in the center. Any marbles knocked out of the center
ring are pocketed by the shooter and he is entitled to shoot again
from the spot where his TAW lies. When a shot is unsuccessful
play passes to the next player and the TAW remains on the ground
where it comes to rest, if that spot is within the outer ring.
The next player may then shoot at the marbles in the center or
at any of his opponents TAWS. If he strikes a TAW, the owner of
that TAW has to pay him one marble and he takes another shot.
The shooter may not strike the same opponents TAW twice in succession.
The game continues until the ring is cleared.

**SPANNERS **A simple capturing game for two players. The
first sends forth a marble. The second shoots to hit it and capture
it. However, if his marble stops within a span of the opponents
marble he still takes it. A span is the distance between the spread
thumb and forefinger of the biggest hand available. If he is unsuccessful,
play passes to his opponent. who in turn tries to capture his
marbles.

**THREE HOLES **A game for several players. Three holes
or circles are made approximately 3" (8cms) in diameter and
about 5' (1.5m) apart. They are numbered one, two and three and
must be shot at in that order. Players retire to a point about
5' (1.5m) from the first hole. They take it in turns to shoot
their marbles into each hole in succession. If a player misses,
his TAW remains in the field until it is his turn again. After
a player has gained the first hole he may shoot at the opponents
TAWS as well as the remaining two holes. A person whose TAW is
hit by another must pay the shooter one marble. When a player
has shot into all three holes successfully he claims one marble
from each of the other players. He may then start again at number
one.

Information gleaned from Imperial Toy Corporation's little flyer attached to their bags of marbles. Los Angeles, California 90021 U.S.A. under license of House of Marbles, Devon, England

---Thanks for the information----I put this here for others to enjoy and learn.

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