For 2 to 4 players / Ages 8 and up
Rules (c) 1992 Hasbro. Inc. Pawtucket RI 02862 All Rights Reserved
Printed in U.S.A.
To be first to score 500 points in several rounds of play. Each
round, you replace the cards in your rack so their numbers read
in any numerical progression from a LOW number at the front to
a HIGH number at the back. See Figure 2.
Deck of 60 RACK-O® Cards 4 Card Racks 1 Card
1. Youll need a paper and pencil to keep score.
2. CARDS: RACK-O® cards are numbered 1 to 60. The number
of cards you use depends on the number of players:
4 players use all 60 cards
3 players use cards 1 to 50
2 players use cards 1 to 40
3. CARD TRAY AND RACKS: Place Tray in center of table.
Youll draw from one side, and discard into the other. Give
a Card Rack to each player.
4. THE DEAL: Each player draws a card from the deck; the
highest number deals. (The dealer also plays the hand.) Return
all cards to the deck. The Dealer shuffles the deck and deals
cards, one at a time and face down, until each player has ten.
As your hand is dealt to you place each card in your rack, starting
at slot #50 at the back and working down to slot #5 at the front.
(See Figure 1.)
Winning a Round:
5. DRAW PILE: Place the un-dealt cards number-side-down
in one side of the Card Tray, to form the Draw Pile. Turn over
the top card and place it face up in the other side of the Tray
to form the Discard Pile.
RACK-O is played in rounds. Each round ends when a player goes
RACK-O by getting his or her cards into order, from
LOW at the front of the rack to HIGH at the back. Continue play
until one player reaches 500 points.The player to the left of
the dealer goes first.
On Your Turn:
Take the top card from either the Discard Pile or the Draw Pile.
If you take from the Discard Pile: You must exchange the drawn
card with one in your rack. Put the card from your rack face
up on the Discard Pile. Your turn ends.
If you take from the Draw Pile: You may exchange it for one card
in your rack, OR you may choose to discard it, face up, on top
of the Discard Pile. Your turn ends.
Note: If you use up the Draw Pile, turn over the Discard Pile
and use it. Turn over the top card to start the Discard Pile.
As soon as one player goes RACK-O
by getting all 10 cards in numerical progression, the round ends,
play stops, and the round is scored, as described at right.
To start a new Round: The player to the left of the previous dealer
shuffles the cards and deals the new hand.
Scoring a Round:
See Figure 2: The player who goes RACK-O scores 75
points: 5 for each card in the rack and a 25-point bonus for
going out. The other players score 5 points for each card in
their racks that is correctly arranged from LOW to HIGH, starting
with the first card in slot #5, and ending wherever the succession
of higher cards has first been broken. See Figure 3: This player
scores 30 points. Starting with the first card in slot #5, there
are a total of six cardsfrom the 5 up to the 31that
are in numerical progression before the 22 breaks the order.
Note: Even though the last four cards are in the correct order,
the 22 broke the progression, so they dont count! (Sometimes
a player may score only 5 points for a round if the card in slot
#10 is lower that the card in slot #5, even though the remaining
nine are in order.)
The first player to accumulate a total of 500 points is the winner.
If more than one player has passed 500, the highest number wins.
For more fun and competition, add this rule:
A player may not go RACK-O (for a score of 75 points)
unless at least three cards are in exact consecutive order. Figure
4 shows a run of three cards, the 24, 25, and 26.
Four players may play as partners, two against two. Each partnership
keeps a combined score for each round. The first pair to reach
500 points wins.
The player who goes RACK-O receives bonus points for every perfect
run of three to six cards in the rack. (Figure 4 shows a three-card
The strategy is: Do you go RACK-O as soon as you can and earn
75 pointsor do you wait to earn bonus points, and risk having
another player go RACK-O before you? The other players score in
the usual fashion, receiving 5 points for each card in order.
Note: If you go RACK-O with two or more runs in your rack, you
receive a Bonus for only ONE of them (the longest, if there is
RUN GOING RACK-O POINTS BONUS POINTS TOTAL
3-card 75 50 125
4-card 75 100 175
5-card 75 200 275
6(or more)cards 75 400 475
We will be happy to hear your questions or comments
about this game.
Write to: Consumer Relations, Parker Brothers. P.O. BOa 1012.
Beverly. MA 01915.
These rules are posted here for those who lost theirs and said
to themselves, "Hey, I'll look on the internet!"
Well, here ya go folks.