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Trivial Pursuit Game

Snow White Card Game

Fun Games
Snow White Card Game is great!

Disney's SNOW WHITE
CONTENTS:
Gameboard, Spinner, 14 Magic Mirror Cards, 12 Playing Discs, 2 Playing Pieces, Magic Mirror Label



OBJECT
To wake Snow White from her sleep by being the first player to land the Prince Charming playing piece on the same space as the Snow White playing piece.

BEFORE PLAY
Remove the magic mirror cards, playing discs, playing piece inserts and spinner card from the platform and component, sheet by gently pressing along the dotted lines. Assemble the spinner as shown in Diagram 1. Assemble the playing pieces as shown in Diagram 2.

DIAGRAM 1 - DIAGRAM 2

Attach the mirror on the gameboard by removing the paper backing and pressing the mirror gently on the appropriate spot. Place the Snow White playing piece on the small circular picture of Snow White. Place the Prince Charming playing piece on the Prince's picture. Place the 12 playing discs facedown on the picture of the witch holding the poison apple, and mix. Shuffle the magic mirror cards. Place them in a pile between the Snow White and Prince Charming playing pieces with the Snow White name faceup. The youngest player spins first; play will pass to the left.

PLAY
1. Each player, in turn, spins the spinner and moves the Snow White playing piece, clockwise, the corresponding number of spaces.

2. If the arrow on the spinner points to mirror the player selects the top card from the magic mirror pile. He/she places the edge of the card on the mirror with the blue dot down. The player then reads the message reflected in the mirror. The player immediately follows the directions on the card and returns it to the bottom of the card pile.

3. If Snow White lands on a red space, the player picks one of the discs from the gameboard. If it is an apple disc, Snow White is safe and the disc is returned facedown to the gameboard. Play immediately passes to the next player who spins and continues moving Snow White around the gameboard.

4. If Snow White lands on a red space and the player selects a disc representing the witch, Snow White falls into a deep sleep and may no longer be moved.

5. When the witch disc is chosen the next player spins and moves the Prince Charming playing piece, clockwise, the corresponding number of spaces. The Snow White playing piece will not be moved again for the remainder of the game.

6. If the player spins mirror while moving the Prince Charming playing piece she draws a card as before and follows the directions.

7. If the Prince playing piece lands on a red space, the player does not choose a disc.

8. Players continue moving the Prince playing piece until it lands on the same space as the Snow White playing piece. A player must spin the exact number to land on the same space as the sleeping Snow White.

9. If the Prince playing piece passes Snow White, players must continue moving the Prince playing piece around the board again.


WINNER
The winner is the first player to land the Prince playing piece on the same space as the sleeping Snow White.

(C) 1980 Walt Disney Productions

These rules are posted for those who lost theirs and thought to look on the internet for them. I didn't write them and make no claim to. Thanks to Disney for their many years of joy that they have given to children and to Russell Downs of Colorado for sending these to me for others who might need them.

Art and text below is copyright by Disney




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