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1981 HORN ABBOT LTD.
EQUIPMENT
The Trivial Pursuit(R) game contains one playing board, one die,
1,000 question-and-answer cards, two card boxes, six player tokens,
36 scoring wedges and a Code Card.
OBJECT OF THE GAME
Players must correctly answer questions in each of the six categories
by having landed in each of the category headquarters, which are
located at the ends of each of the six spokes. The play then proceeds
to the hexagonal hub at the center of the playing board for the
game-winning question.
START OF PLAY
Each player selects a token and receives six scoring wedges, one
in each of the six category colors.
Players roll the die, with the player rolling the highest number
moving first. If two or more players tie, they roll again. The
player with the first turn rolls the die again and, starting from
the hub at the center of the board moves the token the indicated
number of spaces in any direction. The first move for each player
will end either in a category headquarters at the end of a spoke,
if the die roll is 6, or in a category space, if the die roll
is 1 through 5.
When a token lands in a category space or headquarters, the player
is asked a question in that category.
The category spaces and headquarters are color-coded:
Blue ...................Geography
Pink ...............Entertainment
Yellow....................History
Brown ...........Art & Literature
Green .........Science & Nature
Orange .........Sports & Leisure
The question, next to the appropriate
colored dot, is taken from the first card in either box and is
read by another player. Answers are on the opposite side of each
card. The next question comes from the first card in the other
box.
If the player correctly answers the question, the player's turn
continues with another roll of the die.
If the player answers incorrectly, the turn passes to the left.
With each die roll, a move can be made in either direction around
the circular-playing path or on any of the spoke paths.
A combination move along the circular path and up a spoke path
is permitted. Backtracking a combination of forward and backward
moves on one die roll is not permitted. For example, if a player's
token is one space from a desired category space or headquarters
and a die roll of 5 is made, a move of 3 forward and 2 backward
cannot be made. A player must always move the number of spaces
shown on the die.
CONTINUATION OF PLAY
Play continues, with cards placed in the rear of the box from
which they are drawn after each question.
When a category requirement is met - a player has correctly answered
a question in a category headquarters - the appropriate scoring
wedge is placed in the player's token.
Scoring wedges should be placed into tokens so that the contours
of the wedges correspond to the contours of the token. This will
prevent the wedges from becoming lodged in the tokens. If the
player answers incorrectly, the token must leave the headquarters
on the next turn and anytime later re-enter it for the player
to attempt another question for credit. A player landing in one
of the 12 "Roll again" spaces continues the turn by
rolling the die again.
When a token lands in the hub before the player has met the six
headquarters requirements to be able to win the game, the hub
is treated as a wild-card space and the player chooses the category
for the subsequent question.
Any number of tokens may occupy the same space.
WINNING THE GAME
After a player has correctly answered a question in all six category
headquarters, the player's token must make its way to the hub
to attempt to win the game. The token must land in the hub by
an exact roll of the die.
When a player overshoots the hub, he must successfully answer
a question in the category on which he lands and try again to
enter the hub on an exact roll of the die, or wait for the next
turn if the question is not answered correctly.
When the token lands in the hub, opposing players select the category
for a final question, by simple agreement or a vote, and the next
card then is drawn. If the question is answered correctly, the
game is won. If it is answered incorrectly, the player must leave
the hub on the next turn and re-enter it for another question.
Because a correct answer always means another roll of the die,
a player may meet the game-winning requirements on the first turn.
If this happens, any player who has not yet had a turn is permitted
a chance to duplicate the feat and create a tie.
NOTES ON PLAY
All six categories are represented on the spokes at each die roll out from the hub. This means that a player who does not roll a 6 on the first turn, thus moving directly to a category headquarters, still may dictate the category for the first question. For example, if a 4 is rolled and the player prefers History, the token may travel the spoke with a yellow History space as the fourth one out.
This also means that a player who overshoots while attempting to enter the hub for a game-winning question has five categories from which to choose the next question.
The rules contain no provisions about
how long a player may take to answer a question or about how precise
an answer must be.
Players decide what constitutes a reasonable time in which to
produce an answer. Similarly, they decide how exact an answer
must be - whether, for example, a last name alone constitutes
a correct answer or both first and last names must be provided.
Players should decide before the game begins if the correct answer is to be read aloud after a player has provided an incorrect answer.
The Trivial Pursuit game lends itself
extremely well to team play for as many as 24 players, with those
deemed strong in various categories dispersed among the teams.
Players should decide before the game whether consultation among
team members is to be allowed.
When fewer than four play, one card box may be more practical
than two. It is not necessary to shuffle the cards but, if this
is done, care should be taken to keep them properly aligned.
Some may find it interesting to play with more than one card set
at a time, with a player landing on a green space, for example,
having a choice among Science & Nature from the original Genus
Edition,
Lives & Times from Baby Boomer, Baseball from All-Star Sports
and Production from the Silver Screen movie card set.
To facilitate such multi-card-set play, the Code Card gives a
ready reference to color codes for categories.
Whatever decisions may be made on less weighty matters, it is
highly recommended that players keep the plastic trees on which
the tokens and scoring wedges come. They make excellent swizzle
sticks.
Additional card sets for use
with the Trivial PursuitMaster Game-Genus Edition*
TRIVIAL PURSUIT
SILVER SCREEN EDITION*
6 new categories, 6,000 new questions
al1 on the movies. TRIVIAL PURSUIT BABY BOOMER'S
EDITION* 6 new categories, 6,000 new questions from atomic power
to flower power.
BABY BOOMER'~ is the registered trademark of Baby
Boomers of America, Inc.
TRIVIAL PURSUIT6 ALL-STAR SPORTS EDITION*
6 new categories, 6,000 new questions all on sports.
TRIVIAL PURSUIT MASTER GAME
YOUNG PLAYERS EDITION*
Coming Soon A New Master Game 6 new categories, 6,000 new questions
trivia for kids.
*Each sold separately
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