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AGES: 7 and UP
PLAYERS: 2 to 6
OBJECT: To score the highest number of points by ridding
yourself of all Domino playing pieces before your opponent(s).
COMPONENT: 81 UNO Dominos, 6 playing racks.
OVERVIEW: Each player in turn lays Dominos end to end in
any one of four directions (as in traditional Dominos) matching
the color, number or word on the face of the Domino. For example,
if the open end of a Domino on the table is a blue 7, a Domino
with a number 7 on it or one that is blue can be laid next to
it. The first player to play all his/her Dominos wins.
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How To Start: Shake the Dominos and place them face down
to form a large "draw pile". Each player selects six
to put in their rack. Make sure no one peeks. The player with
the highest Doublet (a Doublet is a Domino with the same word
or number on each end) goes first. Start by asking if anyone has
a Doublet 9, Doublet 8, etc., until the person with the highest
Doublet is found. If no one has a Doublet, draw in turn (from
the draw pile) until one is drawn.
Starting Doublet: This Domino is the highest numbered Doublet
drawn by a player in the opening play. A word Doublet cannot be
used to open play. The Starting Doublet is the only Doublet that
can be played from four directions - the sides and the two ends
(see Figure A).

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DRAW
2 - The next player must draw two Dominos and lose their turn.
SKIP
- The next player loses his/her turn.
WILD
- The Domino can be matched to any color, number or word.
A wild may be played even if a player holds other playable Dominos.
REVERSE
- The direction of play is reversed. Right to left become
left to right and vice versa.
DEAD
END - No other Domino can be played on this Domino.
WILD
DRAW 4 - The absolute best Domino to own. It not only functions
as a "wild" Domino but also forces the next player to
draw four Dominos and lose their turn. This Domino can only be
used when a player has no Domino on his/ her rack that matches
the color of the one previuosly played.
Matching Dominos: In general, Dominos are matched by UNO rules and arranged Domino style. Match by color, number or word. A Doublet can never be played onto another Doublet. Doublets are played at right angles like a "T" (matching along its side). (See Figure B)

- A player may match a number: i.e., match
a number 7 to a number 7
- A player may match a color: i.e., match a GREEN 6 to a GREEN
- A player may match a word: i.e., a RED SKIP to a BLUE SKIP
If at the time of play, you are unable to match color, number or word you must draw 1 Domino from the draw pile. If the Domino drawn is playable, you may play it immediately. If it is not playable, it is added to your rack and play passes to the next player. Play normally proceeds to the LEFT as in regular UNO unless a REVERSE is played.
ACTIVATION RULES FOR WORD Dominos: Word Dominos may be active or inactive, depending upon their placement in play. Activated word Dominos are the words being matched to open Dominos already on the table. These activated words then determine the play.
EXAMPLE: If a
RED 6 is on an open end (on the table) and a RED SKIP/RED 3 Domino
is played onto it with the RED/SKIP making the match (and being
active) the next player is skipped. However, if a RED 6 is open
and the RED 3/RED SKIP is played onto it with the RED 3 making
the match, then the RED SKIP is inactive for the remainder of
that game. Remember, that inactive RED SKIP could be matched,
but it is the end matching it that would be ACTIVE.
(See Figure C). Always try to use the words on the Dominos strategically.

GOING OUT: When a player only has one Domino left, he/she must yell UNO. That warns everyone that he/she has one left. If the player forgets to yell UNO, other players can catch him/her. If caught, the person has to draw two Dominos. Play then continues. A player who forgets to yell UNO must be caught before the next person goes. If not caught in time, nothing happens. When the player has no more Domnios, the round is over. Points are scored (see next section). If the last Domino played is a DRAW 2 or DRAW 4, the next player must draw two or four Dominos to be counted as points.
SCORING AND WINNING: All the players with Dominos left on their racks add up the points and the total is awarded to the person who went out. The first person to reach 500 points wins. Or, choose a lower goal for a faster game.
POINTS: All numbered Dominos..............Face Value DRAW 2, REVERSE, SKIP ............10 Points WILD DRAW 4, DEAD END ............20 Points WILD .............................25 Points Make sure to count each end of each Domino separately.
PENALTIES: If a player uses a WILD DRAW 4 when he/she has a playable color and gets caught, he/she must draw four Dominos. The way the player gets caught is by being "challenged" by the player who would have to draw four. If challenged, the player must show his/her hand to the challenger to confirm the correctness of play.
RENEGING: A player in any turn may choose not to play a Domino. If so, then he/ she must draw a Domino.
DEAD END GAME - This is a situation in which all directions of play are blocked by a DEAD END. If this happens, then the player who played the last DEAD END MAY "GO OUT". Any Dominos left in his/her rack are not scored against him/her.
GAME VARIATIONS: (Agree before play begins if a game variation is to be used.)
RE-OPENING A DEAD END GAME: If any player holds the WILD DOUBLET when a DEAD END CAME is declared, then this player (not necessarilly the last player that played) can re-open play by placing the WILD DOUBLET on any one STARTING DOUBLET in having its remaining side and two ends open for play. The player may name the color of the tile.
ALL DOUBLET VERSION:
In the ALL DOUBLET version, play can be made in all four directions
(the two sides and two ends) of any and all Doublets. In this
version, there are far more opportunities to play and far fewer
chances to be blocked from play (See Figure D).


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1995 Mattel, Inc. All Rights Reserved. Mattel logo is a U.S. Trademark
of Mattel, Inc. UNO is a registered Trademark of International
Games, Inc.
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