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LET'S PLAY

For 2 to 4 Players - Ages 6 to Adult
Board Game 1986
Includes:
Wa-Hoo game board, 20 marbles including 1 spare of each color),
playing die.
Object:
To be the first player to move all four marbles out of the Tribal
Grounds, around the Path, and Into the Tee-Pee.
Setting Up:
Each player takes four marbles of the same color and places them
in the corresponding Tribal Grounds (Diagram 1 below).
Each player rolls the die. The highest number goes first, then play proceeds to the left. If two or more players roll the same number, they roll again to break the tie.
Playing:
To move a marble out of the Tribal Grounds to the Starting Position,
a player must roll either a one or a six. The Starting Position
is the space just outside the Tribal Grounds. After a marble is
placed on the Starting Position, the player rolls again to begin
moving along the Path in the direction indicated by the arrows
(See Diagram 1 for locations of different areas).
A marble on the Path is moved the exact number rolled on the die.
Remember if a one or a six is rolled, ~A player may either move a marble out of the Tribal Grounds to the Starting Position, or move a marble that is already on the Path.
If a player rolls a one or a six and is able to make a move, the player is allowed an extra turn. If, on that turn, a one or a six is rolled the player goes again, and so on.
A player may never land on or pass over one of his or her own marbles. However, a player may Jump over and pass an opponent's marble.
If a marble lands on a space already occupied by an opponents marble, the opponent s marble is removed and placed back into its Tribal Grounds.
If a number is rolled that does not allow a marble to be moved, the player forfeits that turn.
Short Cuts:
There are two ways a player may make short cuts:
1 ) Any time a player ends a turn with a marble on one of the pink central arrows, that player may, on the next turn, choose to move that marble along a short cut route. Each clockwise move to the next pink arrow counts as one space. The player should exit the short cut route at the pink arrow just before his or her own Tee-Pee and, if necessary, finish out the roll along the regular path. See Diagram 1)
2) Any time a players turn ends leaving a marble one space beyond a pink arrow space, that player may choose to place the marble at the center (forehead) space. When that player rolls a one and only a one) he or she moves to the pink arrow position just before the players own Tee-Pee and proceeds down the path. It is possible for an opponent to move into the center forehead position and displace another players marble, thus sending it back to its Tribal Grounds
Winning:
The first player to move all of his or her marbles into the appropriate
Tee-Pee is the winner. Remember, you may not jump over one of
your own marbles, even in the Tee-Pee.
Therefore you must arrive by exact count.
Playing Wa-Hoo as Partners:
A player sits opposite his or her partner. Rules for individual
play apply with these special rules:
1 ) If a players only move is to land on a space occupied by his or her partner, the player must do so removing the partners marble and placing it back into Its Tribal Grounds.
2) After a player moves all of his or
her marbles into the Tee-Pee, he or she may begin rolling for
their partner on their turn. The first team to move all the marbles
into their Tee-Pees is the winner.

Diagram 1: illustration of Shortcut
The players previous turn ended with a marble on the space marked
A . On this turn the player has rolled a 4 and move the marble
clockwise along the shortcut path exiting at the pink arrow (B)
just before his own Tee-Pee (far left) He finishes out his roll
along the regular path.

Diagram 2: Illustration of Shortcut
**************************************
On a previous turn, a marble landed on the space marked "A".
On this turn, the player has rolled a 4. allowing him to move
his marble to the center (forehead) position. When a 1 is rolled,
the marble is moved to the pink arrow position closest to the
section of the path that leads to the player's Tee-Pee (far left).
In this case, the closest arrow position to the player's Tee-Pee
Is "C". Also, because he has rolled a 1, the player
gets an extra turn.
We invite your comments and inquiries concerning Wa-Hoo
Please send your correspondence to
Pressman Toy Corporation. Inc.
Department W-H
745 Joyce Kilmer Avenue. New Brunswick. NJ 08901
© 1986 Pressman Toy Corporation
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