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GAME SUMMARY:
Take a score sheet and use a pen or pencil (not supplied) to
keep your own score.
You may roll the dice as many as three times in each turn in
an attempt to make a word and earn point values. Only words found
in a standard dictionary are allowed. Proper nouns, abbreviations,
slang and foreign words are not allowed. There is one dice marked
with a diamond. This can be used as any letter (wild) but it
has no point value. After three rolls of the dice, you MUST record
a score or a zero in one of the vertical boxes corresponding
to the number of the round. If you want to score in "All
Consonants," "All Vowels," "Yahtzee Words,"
or "Chance" (lower section) in any round, you must
record a zero in the box corresponding to that round. A complete
game consists of eight rounds which must be played in numerical
order.
As an option, you may choose to score the eight "round"
boxes in random order (not numerical or consecutive). If you
use this version of play, be sure all players are aware of it
before starting the game. The game ends after eight rounds have
been played.
TO PLAY:
1. Choose one player to go first. Others play in turn, clockwise.
2. In each turn, you may take a maximum of three rolls of the
letter dice (although you may stop after the first or second
roll).
A. In the first roll,you must use all seven dice.
B. In the second or third rolls, you may or may not set aside
dice that partially spell out a word and then roll the remaining
dice. You do not need to declare the word, but it must be completed
in that round. The wild diamond may be declared to be any letter.
C. After the third roll, dice are final and must be scored.
3. You are allowed one minute to complete your turn.
SCORING:
1. There are 12 scoring boxes. In the upper section, there are
boxes for two, three, four, five and six letter words. In the
lower section, there are boxes for one word, two words, three
words, All Consonants, All Vowels, Yahtzee Words, and Chance.
2. Progress down the score sheet beginning at Round 1 and ending
at Round 8. If you are playing in random order, score boxes as
you play them.
3. At any time. you may score in the "Yahtzee Words"
box if you roll a seven letter word. Score 50 points in the "Yahtzee
Words" box and place a zero in the round # box.
4. In any turn, but BEFORE a third roll, you may score in the
following categories:
A. "All Consonants" - Try to roll seven consonants.
If you succeed, score 25 points in the appropriate box and place
a zero in the round # box.
B. "All Vowels" - Try to roll seven vowels. Vowels
are A, E, I, O. U. & Y. If you succeed, score 25 points in
the appropriate box and place a zero in the round # box.
C. "Chance" - Score the number value of the word or
words you have formed in this box and place a zero in the round
# box.
5. If you earn a score of 30 or more points in the first five
boxes of the upper section. you receive a bonus of 35 points
for this section.
6. If your first Yahtzee word was scored as 50 points, you receive
a bonus of 100 points for a second and subsequent Yahtzee word.
Add the 100 bonus points to the Grand Total and put your score
on the back of the score sheet. If you did not make your first
Yahtzee word but placed a zero in the box, you are not entitled
to any bonus points.
7. To determine the final score, total all the points in the
upper section (including any bonus points). Add the points in
the lower section. The combined total of the upper and lower
sections is your Grand Total.
Be sure to add your Yahtzee bonus points (if you are due any)
to the Grand Total. The person with the highest score wins the
game.
Note: Extra score pads may be purchased at better department
and stationery stores.
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