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Note:The text of these rules are copied verbatim from the
printed instructions, I only colored the logo to brighten up the
page a bit. As far as I know this game is discontinued and International
Games isn't around any more. I am only placing them here for that
one person on earth who took them out of the bottom of the game
drawer and saw that the instructions were gone.
5 Alive Card Game
OBJECT
Avoid going above 21. If you do, you must pay the penalty and
flip an "A-L-I-V-E" card. If you flip all "A-L-I-V-E"
cards, you are eliminated. The last player left is the winner.
SET UP
Place one set of "A-L-I-V-E" cards (color coded) in
front of each player. Set aside unused "A-L-I-V-E"
cards.
Shuffle the deck.
Deal out 10 cards to each player.
Place the remainder of the deck face-down in the center of the
table.
Play proceeds clockwise, starting left of dealer.
WHAT HAPPENS
Players take turns playing a card onto the discard pile.
If it is a number card, add it to the running total. If this
would take the total above 21, instead of playing it, you must
flip over an "A-L-I-V-E" card.
If it is a WILD card, follow the appropriate instructions.
If it is your last card, the hand is over. All other players
flip over an "A-L-I-V-E" card.

DRAW: All other players must pick up 1 card from the face-down
deck. Counts as 0 to the running total.

DRAW 2: All other players must pick up 2 cards from the
face-down deck. Count as 0 to the runing total.

PASS ME BY: Play passes to the next player in the rotation. Count
as 0 to the running total.

REVERSE: Play now proceeds in an opposite direction, left
to right and vice versa. If played when only two players are
left, it is treated as a PASS ME BY card. Counts as 0 to the
running total.

SKIP: The next player is ignored and play proceeds to
the following player. If played with only two players, the player
of the card would get an immediate new turn. Counts as 0 to the
running total.

=21: No matter what the total was, it is now 21. Can be
played when the score is already 21, when it has no effect, but
avoids a penalty.

=10: The running total is now 10.
HAND IN & RE-DEAL: All players hand their cards to
the player of the card. He must shuffle all the hands, including
his own and re-deal them to the players.
He does not include the face down deck or the discards. He should
start dealing to his left. If new hands are unequal, bad luck.
Play continues as normal, but the running total is reset to 0.
If this card is the last card played from a players hand, the
round is over.

BOMB: When played, all other players must immediately
discard a 0. If they can't, they must flip an "A-L-I-V-E"
card. Running total is reset to 0.
Note: other WILD cards with a value of 0 cannot be substituted.
WINNING
The last player with an "A-L-I-V-E" CARD face up is
the winner.
ALTERNATIVE SUDDEN DEATH ENDING
As soon as one player flips all "A-L-I-V-E" cards,
the game ends. The player
with the most "A-L-I-V-E" cards remaining is the winner.
If there is a tie, the tied players add the total value of the
number cards
remaining in their hand. The player with the lowest total wins.
ALTERNATIVE TEAM PLAY
FOR 4 TO 6 PLAYERS. DIVIDE INTO 2 TEAMS.
Team members sit alternately around the table.
Each team uses only one set of "A-L-I-V-E" cards.
All WILD cards operate as before: For example, when playing the
BOMB, your team might flip several "A-L-I-V-E" cards,
if the players don't have a "0".
When a player plays his last card, the opposing team loses only
one life.
Play continues as normal until a team flips all "A-L-I-V-E"
cards.
CONTENTS
108 Cards in total: 1 x 7, 2 x 6, 4 x 5, 8 x 4, 8 x 3, 8 x 2,
8 x 1, 8 x 0. WILD
cards: 1 x Bomb, 1 x Hand in and Re-deal, 3 x =0, 2 x =10, 2
x Draw 1, 2 x Draw 2, 4 x Reverse, 6 x Skip, 5 x =21, 4 x Pass
Me By, 6 sets of "A-L-I-V-E" cards. 1 extra card.
International Games, Inc
A Mattel Comapny, Joliet IL 60435
(c) 1994 Mattel, Inc.
All rights reserved
(R) and TM designate US Trademarks of Mattel, Inc.
Under License from Waddington Games Ltd.
England
(C) 1994 Waddington Games, Ltd.
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