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This information taken verbatim from the game CandyLand for those who lost their rules.
Something wonderful has happened in Candy Land! Very special
friends now live in such favorite places as the Peanut Brittle
House, the Gumdrop Mountains, the Molasses Swamp and other sweet
spots. Get ready to meet such exciting new pals as the rather muddle-headed
Gramma Nutt the warm-hearted Queen Frostine and even (shudder)
the black-hearted Lord Licorice. Before you begin to play, you
might want to read The Legend of The Lost Candy Castle on the
game platform. It's a once upon a time story about all your new
Candy Land friends. - webguys note: I cannot
include this for brevity - OBJECT. CONTENTS HOW TO SET UP THE GAME 2. 8huffle the cards well and place them facedown in a pile
off the board within easy reach of all players. 3. Each player picks a Gingerbead Man playing piece to move
and places it at START on the gameboard. HOW TO PLAY THE GAME HOW TO WIN THE GAME

CANDY LAND
For 2 to 4 Players
To play the game, move your Ginger-bread playing piece to gameboard
spaces that match colors and pictures of "drawn" cards.
Be the first player to move your Gingerbread Man to the Candy
Castle at the end of the path and you'll win the game!
Be the first player to reach the Candy Castle.
1 colorful gameboard
4 Gingerbread Men playing pieces
84 cards
1. Open up the gameboard and place it on a flat surface,
1. The youngest player goes first. Play proceeds to the left.
2. On a turn, draw one card from the deck and then move your Gingerbread
Man to the space on tile board that the card directs. After you
move your Gingerbread Man, your turn is over. Place the card in
a discard pile. Here's where the cards direct you to move:
Cards with one color block. - when you draw a card with one color
block, move your playing piece ahead on the path to the first
matching color space on the path.
Cards with two color blocks When you draw a card with two
color blocks, move your playing piece ahead on the path to the
second matching color space on the path.
Picture cards - When you draw a card with pictures on it. move
your playing piece forward or backward on the path to the PINK
picture space on the board that matches the PINK picture square
on the "drawn" card. For example, if you draw a card
with a SNOWFLAKE QUEEN FROSTINE, move your playing piece to the
pink space on the board that pictures the snowflake.
3. Some movement rules:
A. Always move In the direction of the signposts, unless directed
to move backward on. the path by a picture card.
B. Two or more Gingerbread Men may be on the same space at the
same time
C. Shortcuts: there are 2 shortcuts on the path - the Rainbow
Trail and the Gumdrop Pass. if your playing piece lands by exact
count on the orange space below the Rainbow Trail or on the purple
space below the Gumdrop Pass, you can take the shortcut immediately
by moving your piece to the purple space above the Rainbow Trail
or on the purple space above the Gumdrop Pass.
D. Penalty spaces: there are 3 penalty spaces on the path. When
you land on any of these spaces by exact count, your playing place
is stuck there until you draw a certain color card on your turn.
IMPORTANT! You only draw 1 card per turn. Here are the 3 spaces:
Gooey Gumdrops - If stuck here, you must remain on this space
until you draw a card with 1 yellow block or 2 yellow blocks.
When you do, advance to that yellow space on the board.
Lost in the Lollipop Woods - If stuck here, you must remain on
this space until you draw a card with 1 blue block or 2 blue blocks.
When you do, advance to that blue apace on the board
Stuck In the Molasses Swamp If stuck here, you, must remain
on this space until you draw a card with a red block or 2 red
blocks. When you do, advance to that red space on the board.
4. Play as above until a player reaches the last purple space
near the Candy Castle or until a player draws a color card that
directs him or her past the last purple space.
If you're the first person to reach the last purple space or move
beyond the last purple space, you've reached the Candy Castle
and won the game.
(C) 1984 by Milton Bradley Co. Under Berne & Universal Copyright
Conventions Made in U.S.A. 4700E
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Candy Land Rules - Candyland Board Game