These are for those of you who pulled the game out of the cabinet and found that your rules were missing. This game is NOT available commercially any longer. Thanks Dale for sending them to me!
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Chill Out!

A Red Hot Card Game

HOW TO PLAY

 Ages: 7 and up

 Players: 2 to 4

 

OBJECT:

Be the first player to discard all of the cards from your hand.

CONTENTS:

1 pair of dice and 74 cards as follows:
8 #1 Green Chili Pepper cards
8 #2 Green Chili Pepper cards
8 #3 Green Chili Pepper cards
8 #4 Green Chili Pepper cards
8 #1 Red Chili Pepper cards
8 #2 Red Chili Pepper cards
8 #3 Red Chili Pepper cards
8 #4 Red Chili Pepper cards
3 Green CHILL OUT cards
3 Red CHILL OUT cards
2 BURN OUT cards
2 BLOW YOUR TOP cards

PLAY:

Each player is dealt 7 cards with the remaining cards placed face down to form a DRAW pile. The top card of the DRAW pile is turned up to begin a DISCARD pile.

ROLLING THE DICE:

Here's what you can do based on the roll of the dice:

ROLLING THE DICE:

ACTION CARDS:

CHILL OUT card:

The CHILL OUT card can be played if you roll 2 thru 6 on your turn. You must say that you are going to "CHILL OUT" your opponent. Identify any player of your choice, and then discard the CHILL OUT card to the discard pile. Now, if the other player can not counter your CHILL OUT card with another CHILL OUT card, you get to "Chill" him! Roll one die to determine the number of cards that the other player must draw from the pile. That player must keep every Chili Pepper card that is the same color as the CHILL OUT card that was played. For example: If you play a Green CHILL OUT card, then your opponent must draw the required amount of cards and keep all Green Chili Pepper cards. All other cards may be discarded immediately to the discard pile. The player may elect to keep any ACTION cards that are drawn as well or discard them, as well.

BURN OUT card:

A BURN OUT card can be played if you roll 2 thru 6 on your turn. You must say that you are going to "Burn Out" cards from your hand and give them to any other player of your choice. Yikes! Identify the player and discard the BURN OUT card to the discard pile. Now, both players roll one die. The difference between the numbers rolled represents the number of cards you can take from your hand and give to the other player. For example, if one player rolls a 6 and the other player rolls a 1, the player that played the BURN OUT card can give 5 of his cards to the other player. (6 - 1 = 5) The larger the difference, the more cards you can give away. There is nothing your opponent can do to stop a BURN OUT card from being played against him. It could be just what it takes to win the game.

BLOW YOUR TOP card:

A BLOW YOUR TOP card can be played if you roll 2 thru 6 on your turn. You must say that you are going to "Blow The Top" off of any player of your choice. Identify the player and discard the BLOW YOUR TOP card to the discard pile. Role one die to determine the number of cards that the other player must draw from the draw pile. He must keep every card he draws!! Oooo that hurts!

CONTINUE PLAY:

If no one has been able to discard all of his cards by the time the draw pile is depleted, reshuffle and continue play.

THE WINNER:

The first player to discard all the cards from his hand wins the game and can really "CHILL OUT". Note: if the draw pile and discard pile are both depleted and play cannot continue, the player with the least number of cards in his hand wins.

THE RED HOT VERSION

Turn up the heat and score points in the RED HOT version of CHILL OUT. It's blistering fun and makes the game last longer. In the RED HOT version, the game is played the same except you must now score 100 points to win CHILL OUT. You do so by winning a game by discarding all of your cards first. Next, roll the dice. The number rolled represents the number of cards you can draw from the pile to score points. Note: If the draw pile is depleted before all cards are drawn, have another player reshuffle the deck and then complete your drawing. The following are the point values for all cards:

1 Chili pepper = 1 point

2 Chili pepper = 2 points

3 Chili pepper = 3 points

4 Chili pepper = 4 points

Chill Out card = 5 points

Burn Out card = 6 points

Blow Your Top card = 7 points

(c) 1996 Awesome Games, INC

FINI