| | Back to Central Connector | | Back to Game Rules | |
These rules are posted here for those of you who just
pulled this game out of the cabinet and found that the rules have
long since disappeared. If this helped you, please let me know.
No. 02014
For 2 to 4 players
Ages 8 to Adult

| DALLAS -TM- A card game of wheeling, dealing and stealing! (J.R. would be proud) |
|
CARD VALUES
- The 45 Asset cards and the 17 Cash cards represent the Dallas
Deck of cards. These are the building blocks upon which your
wealth is accumulated.
- Asset cards consist of five Investment commodities:
1) Oil
2) Real Estate
3) Raw Land
4) Cattle
5) Securities
- For each of the five commodities within the Asset group, there
are nine cards with the following values.
3 cards valued at $200,000 each
2 cards valued at $300,000 each
2 cards valued at $500,000 each
1 card valued at $800,000
1 card valued at $1,000,000
- Cash cards represent cold, hard cash. The assigned values of
the 17 Cash cards are broken down as follows:
4 cards valued at $200,000 each
4 cards valued at $300,000 each
4 cards valued at $500,000 each
2 cards valued at $800,000 each
2 cards valued at $1,000,000 each
1 card valued at $1,500,000
- The 13 Ewing Connection cards carry a monetary value of one
million dollars each and are designated by commodity as follows:
2 - Oil
2 - Real Estate
2 - Raw Land
2 - Cattle
2 - Securities
3 - JR.
BEFORE YOU BEGIN WHEELING, DEALING AND STEALING
- The 45 Asset cards and 17 Cash cards are shuffled together to
form the Dallas Deck.
- The 13 Ewing Connection cards are shuffled to form a separate
deck.
- A dealer is chosen by drawing from the Dallas Deck. The player
drawing the highest value (Asset or Cash) card becomes the dealer.
- The drawn cards are reshuffled into the Dallas Deck.
- Each player, starting to the dealer's left, is dealt 7 Dallas
cards and 1 Ewing Connection card.
- The Dallas Deck is placed face down and two cards are drawn
and laid face up to form the base of the trading row.
- The Ewing Connection Deck is placed face down alongside the
Dallas Deck.
THE RULES OF WHEELING, DEALING AND STEALING
WHEELING
1) Ewing Connection Option:
At the start of a turn a player may obtain one Ewing Connection
card by:
A) Using any Cash card to purchase a Ewing Connection card from
the deck. (The Cash card is then removed from play - forming a
discard pile.)
B) Trading a Ewing Connection card in his possession for a new
one. (The player places the card from his hand at the bottom of
the Ewing Connection Deck and draws a new one from the top.)
2) Pooling Your Assets:
A) On every turn a player must draw two cards from the Dallas
Deck. Adding these to your hand increases your chances to make
and close your deals. Just remember that at the end of your turn
you must place one Dallas card (Cash or Asset) into the trading
row.
DEALING
1. Forming Investments:
On any turn a player may form an Investment which must consist
of three Asset cards of the same commodity. A Ewing Connection
card may be used as the fourth card which will help you in making
your Investment grow The sum of their individual values represents
the net worth of the Investment.
2. Making Your Investments Grow:
A) In order to increase the value of an initial 3 card Investment,
a player must place a Ewing Connection card, of the same commodity,
on the Investment. This may already have been done when the initial
Investment had been laid down. In that case, a player may add
additional Ewing Connection cards, Asset cards or straight Cash.
3. Buying and Trading:
A) On any turn, a player may use his Cash to purchase Assets from
the trading row. This transaction must be for equal value. The
value of the Cash card used must equal the value of the Asset
and/or Cash cards taken from the trading row. (This can be one
or
more Asset cards or any combination of Asset cards or any combination
of Assets plus Cash cards.) Any Cash cards used for purchasing
are taken from play and put in a discard pile.
B) On any turn a player may trade one Asset card in his hand for
one in the trading row with the following provisions:
1) Dollar values are equal.
2) The acquired card is immediately put into play by either forming
an Investment or adding value to an existing Investment.
STEALING
1) Any unprotected Investments may be stolen. A player holding
a Ewing Connection card of the same commodity as an opponent's
Investment may steal that Investment by placing his card over
the
Investment and bring it over to his empire.
2) Pulling a J.R.: The three J.R. cards are part of the Ewing
Connection deck.
A) A J.R. card can be used to protect any Investment. Once it
is placed on an Investment, that Investment can not be stolen.
B) A J.R. card can also be used to steal any Investment from your
opponent. Once it is stolen with a JR. card, it is protected and
cannot be stolen again.
3) Any time a Ewing Connection (commodity or JR.) is used for
theft of an Investment, that Investment may be built upon with
more like Assets.
4) When stealing an Investment, that Investment can stand on its
own or be added to one of your Investments of the same commodity.
Whatever decision you make must stand for the rest of the round.
DISCARDING
At the end of each turn a player must discard one Dallas card.
The only exception to this is when a player only has Ewing Connection
cards in his hand. In this case he doesn't discard.
ENDING THE ROUND
When a player uses his last card either by discarding or by wheeling,
dealing or stealing, he has gone out and the round
is over.
SCORING
At the end of a round, a player's profit is scored in the following
manner:
1. Each Ewing Connection card left in a player's hand counts as
a $1,000,000 loss.
Note: ALL ASSET AND CASH CARDS LEFT IN YOUR HAND DO NOT COUNT.
2. Each Ewing Connection card that is part of an Investment counts
as $1,000,000.
3. All Cash and Assets in Investments count for their face value.
If you have any questions concerning this game, write to:
Customer Service,
Mego Corp., 41 Madison Avenue,
New York, NY 10010
If this helped you, please let me know.
| | Back to Central Connector | | Back to Game Rules | |