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Equipment:
1 Organizer, 5 Blue Books, 10 Value cards, 45 Dealer's Choice
cards, 24 Auto cards, 10 Insurance Policy cards and a supply of
money.
Object:
To become the wealthiest used car dealer on the block.
Preparation:
The decks of Auto, Insurance and Dealer's Choice cards are shuffled
and placed face down in their appropriate slots in the Organizer.
Each player is given $25,000 made up of the following denominations:
1 - $ 10,000; 2 - $5,000; 3 - $ 1,000; 3 - $500; 5 - $100. The
rest of the money is placed in the proper slots in the Organizer.
Each player selects a Value card at random and inserts it into
his Blue Book. Each player is dealt 1 Insurance Policy card, 5
Dealer"s Choice cards and Auto Cards as follows: 4 cards
If three are playing, 3 cards if four are playing and 2 cards
if 5 are playing.
Each player places his Auto cards face up in front of him and
after looking at his Insurance Policy card, places it face down
alongside of them. He conceals his Dealer's Choice cards either
by holding them in his hand or placing them face down in front
of him. Important: During the game, players must display their
cash in plain view in stacks of like denominations.
The Play
A player is selected to start the game. Each player on his turn
must.
FIRST observe the lot requirement rule below.
SECOND he selects one of the five options, A, B, C, D, or E. shown
under part 2 on the Play Option Chart on the back of each Blue
Book.
THIRD, he may open his lot for business (but he is not required
to do so); and
FOURTH he ends his turn by drawing a Dealer's Choice card from
the deck. Each of the above four steps is outlined in the Play
Option Chart on the Blue Book so that each player can proceed
through each turn with these basic rules always available for
reference.
Lot Requirements
A player must replenish his lot at the beginning of his turn if
he has less than two cars. To do this he may buy a car (or cars)
from the Auto Exchange. He has a choice of paying $4,000 for the
top car in the Exchange (sight unseen), or he may gamble and pay
the list price of that car when Its value is revealed. A player
may also replenish his lot through the use of "Buy"'
cards held in his hand - following their specific instructions.
Remember that replenishing a lot is a player's FIRST step on his
turn and does not in any way affect the SECOND step which he now
takes involving one of five choices as Indicated under #2 on the
Play Option Chart. The lot requirement is reduced to one auto
at the start of any turn when there are less than two cars In
the Auto Exchange. A player may end his turn with less than the
number of cars required and may never have more than six cars
on his lot.
List Prices and Blue Book Values
Each car has a List. Price shown on its card, however, each car
has many different Blue Book values. Each player has a Blue Book
which shows what each auto is worth to him (his opponents' Blue
Book will show different sets of values). At the end of the game,
players' assets are figured on their respective Blue Book values
rather than List Prices. A player can identify his Blue Book value
for any car by matching the number in the upper left-hand corner
of the auto card with the corresponding number in his Blue Book.
A player may inspect an opponent's Blue Book value only when "'Looking
Under The Hood". Each player tries to sell cars which are
valuable to him at the earliest opportunity in order to acquire
cash and avoid trouble or forced sales at lot prices. Possible
Blue Book values for each List Price are shown on the Value Chart
on each Blue Book.
QD 1972 Parker Brothers. Salem. Mmm. 01W9
Use of Dealer's Choice Cards
If on the SECOND step in his turn a player selects option A. he
plays either one or two Dealers Choice cards one at a time. After
appropriate action is completed, any used card is placed face
down at the bottom of the deck in the Organizer. Most cards have
full instructions but the following additional Information is
important.
Sell cards
These cards entitle a player on his turn to sell a car to a customer,
which for the convenience of the game is the bank in the Organizer.
Cars thus sold are permanently retired from the game and are placed
face up in the Auto Discard slot.
Buy cards
These cards may be used on a player's turn to replenish his lot
or to purchase additional cars under play option A.
Buy a car of your choice from another dealer
A player holding this card may select for purchase any car owned
by another dealer and make him an offer for it. The seller may
agree to his price or demand a higher price. The buyer has the
option of agreeing to the amount demanded or he may challenge
the seller by "Looking Under The Hood""
Force another dealer to buy one of your cars of his choice
Same rules for bargaining and for "Looking Under The Hood"'
apply as described above.
Collision, Fire, and Stolen Car cards
Under Play Option A. a player may place one or two of these cards
on his opponents" autos. A car involved in a collision may
be saved by the owner by immediate payment to the bank of 1/2
the List Price. A stolen car may be saved by its owner by immediate
use of the Stolen Car Found card. Burned cars are retired from
the game permanently.
Cancel
This card may not be used to cancel an Insurance Policy after
it has been played by its owner.
The following two cards are the only cards which a player may use other than during his turn:
Lot closed
A player may use one of these cards during an opponent's turn
to defend against a "'Forced Sale" or a "Buy"
card when it is played on him. Both cards are then returned to
the bottom of the Dealer's Choice deck.
Stolen Car Found
May be used immediately to recover a car stolen from your lot.
Insurance
There are five types of insurance - Fire, Theft, Collision, Comprehensive
(which includes all of the preceding) and Fly By Night. Insurance
Policy cards should not be exposed by the owner until used. In
addition to the Insurance Policy cards originally dealt, a player
on his turn may buy an additional Insurance policy under play
option C. He may also receive a free insurance policy by playing
the appropriate Dealer's Choice card under play option A. There
Is no limit to the number of insurance policies a dealer may own
at one time. Whenever an insurance policy is purchased, the price
Is$4,000.
It another player attempts to steal, burn,
or crash a car of a dealer who has the proper Insurance Policy
card, the dealer may, but is not required to, use this card and
collect from that player the List Price of the auto.
Although a stolen or crashed auto may be saved by appropriate
action on the part of the owner, he may, in addition, use a valid
Insurance Policy to collect the list price from the offender.
For example, an owner who is about to have a car stolen may find
that he has a "Stolen Car Found" card which he uses.
But he may also have and use a Theft Insurance Policy. The use
of both cards immediately would entitle him not only to keep the
car but also to collect it's list price from the thief. The Insurance
card is then shuffled with the remaining Insurance Policy cards
and placed back In the Organizer.
Opening a Lot for Business
Before a dealer has drawn a Dealer's Choice card to end his turn
he may declare his lot open for business. Other players may make
bids on one or more of his cars. The dealer must select and sell
one of the autos on which bids have been received and must select
one of the bidders (it more than one) on that auto with whom he
must complete a sale. Any bidder. therefore, is vulnerable to
a forced deal and should be aware of possible consequences. When
the dealer has selected his buyer (who need not be the highest
bidder), he may accept that player's bid or demand and specify
a higher price. If a higher price is demanded, the buyer has the
option of agreeing to that price or he may "Look Under The
Hood".
Looking Under the Hood
If a buyer suspects that a seller is asking a price above the
seller's Blue Book value, the buyer may elect to "Look Under
The Hood."' The seller is then obliged to reveal his Blue
Book value of that car to the buyer. If the car's value is the
same. or higher than the asking price, the buyer must purchase
the car at the full Blue Book value plus a $2.000 fine for the
insult. 11, however, the seller has asked a price higher than
his Blue Book value, the buyer receives the car for the seller's
Blue Book value (in the case of a Junk, the buyer receives it
free) and, In addition, the seller must pay the buyer $2,000 for
his dishonesty.
Ending the Game
The game ends the moment all cars are gone from the Auto Exchange
and one of the players has an empty lot. Play stops the moment
both requirements are met even though a player may be In the midst
of his turn.
The Winner
The winner is the player who has the greatest assets in cash and
cars based on his Blue Book value.
Bankruptcy
If a player is unable to meet the lot requirement rule at the
start of a turn due to lack of appropriate Dealer's Choice cards
and or cash, he must retire at once from the game by turning over
whatever cash he has to the bank and shuffling any auto he may
own into the Auto Exchange. If a high bidder discovers he has.
insufficient cash, he must first pay whatever cash he has, and
then must pay one or more of his autos, as necessary each valued
at list price. so as to pay not less than what he owes to the
setter. It he cannot make full payment in this manner, the seller
takes whatever cash and autos the buyer has and collects the balance
in cash to the bank. The auto which was to be sold to the buyer,
however must In 'this case, be retired from the game and be placed
in the discard slot. The would be buyer must retire from the game
at this point unless he can show he has Dealer's Choice cards
which could conceivably allow him to fulfill the lot requirement
rule at the start of his next turn.
We will be glad to answer inquiries concerning these rules. Parker Brothers, P.O. Box 900. Salem, Massachusetts 01970
-end of verbatim-
Dealer's Choice was available in
the early to mid 1970's. I just found a copy in my mom's game
closet
You can sometimes find his on ebay...
Parker Brothers is now in cahoots with Hasbro and Milton Bradley
and can be found on the internet at http://www.hasbro.com
This game is occasionally available at dantiques.com
and ebay.com
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