| | Back to Central Connector | | Back to Game Rules | |
The object of the game is to find your opponent's secret word.
1. Two players may play Jotto; or there may be teams of two or more players on a side. In team play, one should be selected as "Captain" to announce test words and Jots. Teammates may consult freely and openly.
2. Each side selects its own secret word, writes it in the space at the top of the pad labeled YOUR SECRET JOTTO WORD. This may be any 5 letter word found in the dictionary except those capitalized, and those designated as foreign words. In the sample shown the word MAPLE is used as "YOUR SECRET JOTTO WORD."
3. For the first game, the advantage of going first is decided by lot. Thereafter, players should alternate first turn.
4. Select a 5 letter word, write it in the column headed YOUR TEST WORD, and announce it to your opponent. In the sample game shown below, your test word is WHALE.
5. Each time you announce a test word, your opponent writes it down on his sheet and then tells you exactly how many letters in your test word are the same as letters in his secret JOTTO word. Such a letter is called a JOT and each JOT is worth one point. In the sample game, when you announce 'WHALE" your opponent says "One Jot" and you score 1 in the column headed NO. OF JOTS.
6. Now your opponent announces his first test word, FLASK. You write it down in the column headed OPPONENT'S TEST WORD. The word FLASK has two letters, L and A, that are in your secret JOTTO word. You say "Two Jots," circle those two letters and score two Jots for your opponent.
7. It is now your turn again. As your next test word you select SHALE and your opponent announces "No Jots." Since none of the letters in SHALE are part of your opponent's secret JOTTO word, you cross off these 5 letters in the "Eliminating Alphabet" at the foot of the page. Since you had one Jot in WHALE, your first test word, and none in SHALE, your second, the only different letter-W-must be in your opponent's secret JOTTO word. You write the letter W in the space provided for OPPONENT'S SECRET JOT LETTERS above, and you circle it in the ELIMINATING ALPHABET BELOW.
8. Your opponent next tries LULLS. Though his word has three L's, the letter L occurs only once in your secret JOTTO word, so you say "One Jot" and credit him with only one Jot. If your secret JOTTO-word has two L's, you would have announced two Jots for him and so on the same principle would apply if, for example, your secret JOTTO word had two or three L's and he announced a word containing only one L. You should then announce "One Jot." On your seventh turn you try the word WRONG and your opponent says "Five Jots.'' This means you have all five of his letters but not arranged to form the right word. On your next turn you figure out a way to rearrange the same letters, and form the word: GROWN. This is-your opponent's secret JOTTO word and he must announce "JOTTO!" This ends the game.
JOTTO SCORING
1. When a player announces "JOTTO!" play ends. The winning
side scores the number of points shown in the SCORE column for
the line in which JOTTO was reached, plus one point for each Jot.
The losing side scores one for each Jot. If a side gets five Jots
in one turn (by having all the letters right, but not in correct
order) that score is doubled, counting ten instead of five. So,
in the sample game, you score 65 for JOTTO plus 21 for Jots, total
86, against 21 for your opponent's Jots.
2. PENALTIES. The worst error in JOTTO is to make an incorrect announcement of the exact number of Jots due the opposing side. The misinformed side adds 10 Points to its score for the error and for every frame thereafter in which the error is uncorrected. In addition to the above the side who provides the misinformation must also deduct 10 points from its score for the error and for every frame thereafter in which the error is uncorrected.
3. GAME is 150 points, whether earned for JOTTO, Jots, or penalties.
When (at the end of play) one side has reached or exceeded 150,
the game ends. lf both sides reach 150 on the same game, the higher
score wins. If the two sides tie at 150 or above, they continue
play until one side has a higher score at the end of a game.
That side is declared the winner.

(C) 1973 BY SELCHOW & RIGHTER COMPANY, BAY SHORE, N.Y.
Il706
Previous Copyrights 1956, 1957 by the Jotto Corp., N.Y., N.Y.l
| | Back to Central Connector | | Back to Game Rules | |