KINGS
IN THE CORNER®
GAME INSTRUCTIONS
PLAYERS: Two to Six Players.
AGES:7 years to Adult.
OBJECT: To win a hand by being the first to get rid of all your
cards, and ultimately to accumulate 100 points to win the game.
SET-UP: (A) Distribute the 80 playing chips as equally as possible
amongst the number of players. (B) Shuffle cards thoroughly.
(C) Deal SEVEN cards face down to each player, one at a time
from the dealers left. (D) Load control center tray with one
card in all four tabbed stalls. Each card must be face up under
tab. Do not place cards in Kings stall at this time. If Kings
show up under tabbed stalls, they should remain there until first
player makes the transfer in his normal play. (E) Place remaining
cards face down over chip pot forming draw deck?.
(F) Players are to take cards dealt them and hold in fan position
in hand. Game is now properly set up for play.
PLAY: To begin each hand, each player is to place one chip in
the chip pot. Player to the left of the dealer starts first by
placing a playable card or cards into the tabbed stalls or Kings
stalls, and/or making any other moves available. Cards played
in all stalls must be played in alternate colors. (Red, Black,
Red or Black, Red, Black) and must be lower in sequence than
the card on which it is played (K, Q, J, 10, 9, etc., to Ace
which is low). Card suit is not relevant.
If a King is dealt to player or drawn from the deck, player must
immediately place it in an open Kings stall (Dia. A). The player
also has the privilege of moving a King that might be under the
tab stall from the initial deal into a Kings stall. Should it
be discovered that you are holding a King in your hand without
playing same at your first opportunity, you then must pay a three
chip penalty to the chip pot.
Plays to Kings stalls must be started with Kings and cards may
not be moved from Kings stalls. You may move all cards in one
lot from any tab stall to any other stall provided that the bottom
card is playable. When a tab stall is open, you may insert a
card of your choice from your hand. On a turn, a player may continue
as long as plays are possible, but is not forced to make a play
he/she does not wish to (except for forced play of Kings). If
a player does not make at least one play, he/she must place one
chip into the chip pot. At the end of each turn, player daws
the top card from the draw pile. If player neglects to draw a
card at the end of their turn, player must pay one chip penalty
to the pot. If card is a King it must be played immediately and
you do not draw again.
After one player wins the hand by being the first to get rid
of all his/her cards, the other players put one chip in the pot
for each of the cards remaining in their hand. The winner of
the hand receives all the chips in the pot and records the number
of chips for his/her score. Each chip is worth one point. All
the chips are then collected to be redistributed for the next
hand to be played.
The first player to accumulate 100 points is the winner of the
game.
NOTE: Cards are placed in the Kings stalls so that they completely
cover the card below. (See Dia. A) Cards are placed in the tab
stalls so that only the bottom card goes under the tab and additional
cards stack up to always leave the bottom and top card exposed.
No other cards should be visible.