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SCATTERGORIES JR.


CONTENTS

4 Folders, 4 Clips, 2 Answer Pads, Timer, 12 Category Cards, 20-sided
Die, 4 pencils, Die-Rolling/Rules Board (thickness of a shirt box, I
guess)

OBJECT

Quickly fill out a category list with answers that start with the
same letter. Score points if no other player matches your answers.
To win, score the most points after 2 rounds of play.

GAME SETUP

Separate the category cards into 4 sets of List#1 through List #12.
Each set has 4 cards.

For each folder, slide a category card and an answer sheet under the
clip.

 

GAMEPLAY

Each game consists of 2 rounds. To play a round, do the following in
order:

1. All players take a folder and a pencil. Make sure all players
have the same list # faceup in ther folders.

2. Set the die-rolling board (the other side of the rules) on the
table. One player rolls the die on the board and calls out the
rolled letter. This is the key letter for this round of play.
Caution: Roll the die only on the die-rolling board to prefent
possible damage to table tops.

Rolling a Wild Star: Whenever a star is rolled, the die-roller can
choose any letter as the key letter, as long as it hasn't already
been used in the game.

3. Start the timer by turning it upside-down.

4. All players now quickly fill in the first column of their answer
sheets. Answers must fit the category and should start with the key
letter. See RULES FOR ACCEPTABLE ANSWERS on the inside of each
folder.

If you can't think of an answer that starts with the key letter, your
answer can begin with any other letter, as long as it fits the
category. (However, you may score less for this answer.) For
example, the key letter is P. The player couldn't think of
a "Valentine's Day Thing" starting with P, so the player answered
Cards.

5. When time runs out. All players must immediately stop writing.
(If all players agree, turn the timer over again to allow more time.)

6. SCORING A ROUND: In turn, players read their number 1 answers
aloud. Circle your answer if it does NOT match any other player's
answer. If you circled your answer, score it as follows:

*If your answer sgtarts with the key letter, score 2 points!
Write "2" next to your circled answer.

*If your answer does NOT start with the key letter score 1 point.
Write "1" next to your circled answer.

Read and score yoru other 5 answers the same way. Add up your
points, then write the total at the top of your sheet and circle it.
All players do the same.

7. STARTING THE SECOND ROUND: Roll a new letter, start the timer
and continue playing, using the same category list as in Round 1.
Fill in the next column with your new answers. NOTE: If the same
letter is rolled twice in a game, reroll the die for a different
letter.

WINNING THE GAME

After 2 rounds of play, all players add up their circled scores. The
player with the highest score wins!

IN CASE OF A TIE: The players who tie play one more round using a
new key letter. The player who scores highest in that round wins!

STARTING A NEW GAME

Remove the answer sheet and clip on a blank one (answer sheets are
two-sided). Also remove the category card and clip it on the other
side, or clip on another card with the desired List # facing you.
Make sure all players are using the same List #.

FINI



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SCATTERGORIES JR Board Game - How To Play